webgl_lights_spotlight.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spotlight</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a><br />
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/libs/dat.gui.min.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var renderer, scene, camera;
  22. var spotLight, lightHelper, shadowCameraHelper;
  23. var gui;
  24. function init() {
  25. renderer = new THREE.WebGLRenderer();
  26. renderer.setPixelRatio( window.devicePixelRatio );
  27. renderer.setSize( window.innerWidth, window.innerHeight );
  28. document.body.appendChild( renderer.domElement );
  29. renderer.shadowMap.enabled = true;
  30. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  31. renderer.gammaInput = true;
  32. renderer.gammaOutput = true;
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.set( 65, 8, - 10 );
  36. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  37. controls.addEventListener( 'change', render );
  38. controls.minDistance = 20;
  39. controls.maxDistance = 500;
  40. controls.enablePan = false;
  41. var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  42. scene.add( ambient );
  43. spotLight = new THREE.SpotLight( 0xffffff, 1 );
  44. spotLight.position.set( 15, 40, 35 );
  45. spotLight.angle = Math.PI / 4;
  46. spotLight.penumbra = 0.05;
  47. spotLight.decay = 2;
  48. spotLight.distance = 200;
  49. spotLight.castShadow = true;
  50. spotLight.shadow.mapSize.width = 1024;
  51. spotLight.shadow.mapSize.height = 1024;
  52. spotLight.shadow.camera.near = 10;
  53. spotLight.shadow.camera.far = 200;
  54. scene.add( spotLight );
  55. lightHelper = new THREE.SpotLightHelper( spotLight );
  56. scene.add( lightHelper );
  57. shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
  58. scene.add( shadowCameraHelper );
  59. scene.add( new THREE.AxesHelper( 10 ) );
  60. var material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
  61. var geometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. mesh.position.set( 0, - 1, 0 );
  64. mesh.rotation.x = - Math.PI * 0.5;
  65. mesh.receiveShadow = true;
  66. scene.add( mesh );
  67. var material = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
  68. var geometry = new THREE.BoxBufferGeometry( 3, 1, 2 );
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.position.set( 40, 2, 0 );
  71. mesh.castShadow = true;
  72. scene.add( mesh );
  73. controls.target.copy( mesh.position );
  74. controls.update();
  75. window.addEventListener( 'resize', onResize, false );
  76. }
  77. function onResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function render() {
  83. lightHelper.update();
  84. shadowCameraHelper.update();
  85. renderer.render( scene, camera );
  86. }
  87. function buildGui() {
  88. gui = new dat.GUI();
  89. var params = {
  90. 'light color': spotLight.color.getHex(),
  91. intensity: spotLight.intensity,
  92. distance: spotLight.distance,
  93. angle: spotLight.angle,
  94. penumbra: spotLight.penumbra,
  95. decay: spotLight.decay
  96. };
  97. gui.addColor( params, 'light color' ).onChange( function ( val ) {
  98. spotLight.color.setHex( val );
  99. render();
  100. } );
  101. gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
  102. spotLight.intensity = val;
  103. render();
  104. } );
  105. gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
  106. spotLight.distance = val;
  107. render();
  108. } );
  109. gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
  110. spotLight.angle = val;
  111. render();
  112. } );
  113. gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
  114. spotLight.penumbra = val;
  115. render();
  116. } );
  117. gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
  118. spotLight.decay = val;
  119. render();
  120. } );
  121. gui.open();
  122. }
  123. init();
  124. buildGui();
  125. render();
  126. </script>
  127. </body>
  128. </html>