webgl_lines_colors.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines<br/>
  12. <a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/utils/GeometryUtils.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var mouseX = 0, mouseY = 0;
  22. var windowHalfX = window.innerWidth / 2;
  23. var windowHalfY = window.innerHeight / 2;
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  29. camera.position.z = 1000;
  30. scene = new THREE.Scene();
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. //
  36. var hilbertPoints = THREE.GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  37. var geometry1 = new THREE.BufferGeometry();
  38. var geometry2 = new THREE.BufferGeometry();
  39. var geometry3 = new THREE.BufferGeometry();
  40. var subdivisions = 6;
  41. var vertices = [];
  42. var colors1 = [];
  43. var colors2 = [];
  44. var colors3 = [];
  45. var point = new THREE.Vector3();
  46. var color = new THREE.Color();
  47. var spline = new THREE.CatmullRomCurve3( hilbertPoints );
  48. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  49. var t = i / ( hilbertPoints.length * subdivisions );
  50. spline.getPoint( t, point );
  51. vertices.push( point.x, point.y, point.z );
  52. color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
  53. colors1.push( color.r, color.g, color.b );
  54. color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
  55. colors2.push( color.r, color.g, color.b );
  56. color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
  57. colors3.push( color.r, color.g, color.b );
  58. }
  59. geometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  60. geometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  61. geometry3.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  62. geometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
  63. geometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
  64. geometry3.addAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
  65. //
  66. var geometry4 = new THREE.BufferGeometry();
  67. var geometry5 = new THREE.BufferGeometry();
  68. var geometry6 = new THREE.BufferGeometry();
  69. vertices = [];
  70. colors1 = [];
  71. colors2 = [];
  72. colors3 = [];
  73. for ( var i = 0; i < hilbertPoints.length; i ++ ) {
  74. var point = hilbertPoints[ i ];
  75. vertices.push( point.x, point.y, point.z );
  76. color.setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
  77. colors1.push( color.r, color.g, color.b );
  78. color.setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
  79. colors2.push( color.r, color.g, color.b );
  80. color.setHSL( i / hilbertPoints.length, 1.0, 0.5 );
  81. colors3.push( color.r, color.g, color.b );
  82. }
  83. geometry4.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  84. geometry5.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  85. geometry6.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  86. geometry4.addAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
  87. geometry5.addAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
  88. geometry6.addAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
  89. // Create lines and add to scene
  90. var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.VertexColors } );
  91. var line, p, scale = 0.3, d = 225;
  92. var parameters = [
  93. [ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ],
  94. [ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ],
  95. [ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ],
  96. [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ],
  97. [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ],
  98. [ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ],
  99. ];
  100. for ( var i = 0; i < parameters.length; i ++ ) {
  101. p = parameters[ i ];
  102. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  103. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  104. line.position.x = p[ 2 ][ 0 ];
  105. line.position.y = p[ 2 ][ 1 ];
  106. line.position.z = p[ 2 ][ 2 ];
  107. scene.add( line );
  108. }
  109. //
  110. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  111. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  112. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  113. //
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function onWindowResize() {
  117. windowHalfX = window.innerWidth / 2;
  118. windowHalfY = window.innerHeight / 2;
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. //
  124. function onDocumentMouseMove( event ) {
  125. mouseX = event.clientX - windowHalfX;
  126. mouseY = event.clientY - windowHalfY;
  127. }
  128. function onDocumentTouchStart( event ) {
  129. if ( event.touches.length > 1 ) {
  130. event.preventDefault();
  131. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  132. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  133. }
  134. }
  135. function onDocumentTouchMove( event ) {
  136. if ( event.touches.length == 1 ) {
  137. event.preventDefault();
  138. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  139. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  140. }
  141. }
  142. //
  143. function animate() {
  144. requestAnimationFrame( animate );
  145. render();
  146. }
  147. function render() {
  148. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  149. camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
  150. camera.lookAt( scene.position );
  151. var time = Date.now() * 0.0005;
  152. for ( var i = 0; i < scene.children.length; i ++ ) {
  153. var object = scene.children[ i ];
  154. if ( object.isLine ) {
  155. object.rotation.y = time * ( i % 2 ? 1 : - 1 );
  156. }
  157. }
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>