webgl_lines_fat.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/controls/OrbitControls.js"></script>
  14. <script src="js/utils/GeometryUtils.js"></script>
  15. <script src="js/WebGL.js"></script>
  16. <script src="js/libs/stats.min.js"></script>
  17. <script src='js/libs/dat.gui.min.js'></script>
  18. <script src='js/lines/LineSegmentsGeometry.js'></script>
  19. <script src='js/lines/LineGeometry.js'></script>
  20. <script src='js/lines/WireframeGeometry2.js'></script>
  21. <script src='js/lines/LineMaterial.js'></script>
  22. <script src='js/lines/LineSegments2.js'></script>
  23. <script src='js/lines/Line2.js'></script>
  24. <script src='js/lines/Wireframe.js'></script>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var line, renderer, scene, camera, camera2, controls;
  30. var line1;
  31. var matLine, matLineBasic, matLineDashed;
  32. var stats;
  33. var gui;
  34. // viewport
  35. var insetWidth;
  36. var insetHeight;
  37. init();
  38. animate();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setClearColor( 0x000000, 0.0 );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( - 40, 0, 60 );
  48. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  49. camera2.position.copy( camera.position );
  50. controls = new THREE.OrbitControls( camera, renderer.domElement );
  51. controls.minDistance = 10;
  52. controls.maxDistance = 500;
  53. // Position and Color Data
  54. var positions = [];
  55. var colors = [];
  56. var points = THREE.GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  57. var spline = new THREE.CatmullRomCurve3( points );
  58. var divisions = Math.round( 12 * points.length );
  59. var color = new THREE.Color();
  60. for ( var i = 0, l = divisions; i < l; i ++ ) {
  61. var point = spline.getPoint( i / l );
  62. positions.push( point.x, point.y, point.z );
  63. color.setHSL( i / l, 1.0, 0.5 );
  64. colors.push( color.r, color.g, color.b );
  65. }
  66. // THREE.Line2 ( LineGeometry, LineMaterial )
  67. var geometry = new THREE.LineGeometry();
  68. geometry.setPositions( positions );
  69. geometry.setColors( colors );
  70. matLine = new THREE.LineMaterial( {
  71. color: 0xffffff,
  72. linewidth: 5, // in pixels
  73. vertexColors: THREE.VertexColors,
  74. //resolution: // to be set by renderer, eventually
  75. dashed: false
  76. } );
  77. line = new THREE.Line2( geometry, matLine );
  78. line.computeLineDistances();
  79. line.scale.set( 1, 1, 1 );
  80. scene.add( line );
  81. // THREE.Line ( BufferGeometry, LineBasicMaterial ) - rendered with gl.LINE_STRIP
  82. var geo = new THREE.BufferGeometry();
  83. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  84. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  85. matLineBasic = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  86. matLineDashed = new THREE.LineDashedMaterial( { vertexColors: THREE.VertexColors, scale: 2, dashSize: 1, gapSize: 1 } );
  87. line1 = new THREE.Line( geo, matLineBasic );
  88. line1.computeLineDistances();
  89. line1.visible = false;
  90. scene.add( line1 );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. onWindowResize();
  94. stats = new Stats();
  95. document.body.appendChild( stats.dom );
  96. initGui();
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. insetWidth = window.innerHeight / 4; // square
  103. insetHeight = window.innerHeight / 4;
  104. camera2.aspect = insetWidth / insetHeight;
  105. camera2.updateProjectionMatrix();
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. stats.update();
  110. // main scene
  111. renderer.setClearColor( 0x000000, 0 );
  112. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  113. // renderer will set this eventually
  114. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  115. renderer.render( scene, camera );
  116. // inset scene
  117. renderer.setClearColor( 0x222222, 1 );
  118. renderer.clearDepth(); // important!
  119. renderer.setScissorTest( true );
  120. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  121. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  122. camera2.position.copy( camera.position );
  123. camera2.quaternion.copy( camera.quaternion );
  124. // renderer will set this eventually
  125. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  126. renderer.render( scene, camera2 );
  127. renderer.setScissorTest( false );
  128. }
  129. //
  130. function initGui() {
  131. gui = new dat.GUI();
  132. var param = {
  133. 'line type': 0,
  134. 'width (px)': 5,
  135. 'dashed': false,
  136. 'dash scale': 1,
  137. 'dash / gap': 1
  138. };
  139. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  140. switch ( val ) {
  141. case '0':
  142. line.visible = true;
  143. line1.visible = false;
  144. break;
  145. case '1':
  146. line.visible = false;
  147. line1.visible = true;
  148. break;
  149. }
  150. } );
  151. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  152. matLine.linewidth = val;
  153. } );
  154. gui.add( param, 'dashed' ).onChange( function ( val ) {
  155. matLine.dashed = val;
  156. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  157. // ... or LineDashedMaterial could be implemented as a separate material
  158. // temporary hack - renderer should do this eventually
  159. if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
  160. matLine.needsUpdate = true;
  161. line1.material = val ? matLineDashed : matLineBasic;
  162. } );
  163. gui.add( param, 'dash scale', 0.5, 2, 0.1 ).onChange( function ( val ) {
  164. matLine.dashScale = val;
  165. matLineDashed.scale = val;
  166. } );
  167. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  168. switch ( val ) {
  169. case '0':
  170. matLine.dashSize = 2;
  171. matLine.gapSize = 1;
  172. matLineDashed.dashSize = 2;
  173. matLineDashed.gapSize = 1;
  174. break;
  175. case '1':
  176. matLine.dashSize = 1;
  177. matLine.gapSize = 1;
  178. matLineDashed.dashSize = 1;
  179. matLineDashed.gapSize = 1;
  180. break;
  181. case '2':
  182. matLine.dashSize = 1;
  183. matLine.gapSize = 2;
  184. matLineDashed.dashSize = 1;
  185. matLineDashed.gapSize = 2;
  186. break;
  187. }
  188. } );
  189. }
  190. </script>
  191. </body>
  192. </html>