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webgl_lines_sphere.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script src="js/libs/stats.min.js"></script>
  16. <script>
  17. if ( WEBGL.isWebGLAvailable() === false ) {
  18. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  19. }
  20. var SCREEN_WIDTH = window.innerWidth,
  21. SCREEN_HEIGHT = window.innerHeight,
  22. r = 450,
  23. mouseY = 0,
  24. windowHalfY = window.innerHeight / 2,
  25. camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  30. camera.position.z = 1000;
  31. scene = new THREE.Scene();
  32. var i, line, material, p,
  33. parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  34. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
  35. var geometry = createGeometry();
  36. for ( i = 0; i < parameters.length; ++ i ) {
  37. p = parameters[ i ];
  38. material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  39. line = new THREE.LineSegments( geometry, material );
  40. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  41. line.userData.originalScale = p[ 0 ];
  42. line.rotation.y = Math.random() * Math.PI;
  43. line.updateMatrix();
  44. scene.add( line );
  45. }
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  49. document.body.appendChild( renderer.domElement );
  50. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  52. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  53. //
  54. window.addEventListener( 'resize', onWindowResize, false );
  55. // test geometry swapability
  56. setInterval( function () {
  57. var geometry = createGeometry();
  58. scene.traverse( function ( object ) {
  59. if ( object.isLine ) {
  60. object.geometry.dispose();
  61. object.geometry = geometry;
  62. }
  63. } );
  64. }, 1000 );
  65. }
  66. function createGeometry() {
  67. var geometry = new THREE.BufferGeometry();
  68. var vertices = [];
  69. var vertex = new THREE.Vector3();
  70. for ( var i = 0; i < 1500; i ++ ) {
  71. vertex.x = Math.random() * 2 - 1;
  72. vertex.y = Math.random() * 2 - 1;
  73. vertex.z = Math.random() * 2 - 1;
  74. vertex.normalize();
  75. vertex.multiplyScalar( r );
  76. vertices.push( vertex.x, vertex.y, vertex.z );
  77. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  78. vertices.push( vertex.x, vertex.y, vertex.z );
  79. }
  80. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  81. return geometry;
  82. }
  83. function onWindowResize() {
  84. windowHalfY = window.innerHeight / 2;
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function onDocumentMouseMove( event ) {
  90. mouseY = event.clientY - windowHalfY;
  91. }
  92. function onDocumentTouchStart( event ) {
  93. if ( event.touches.length > 1 ) {
  94. event.preventDefault();
  95. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  96. }
  97. }
  98. function onDocumentTouchMove( event ) {
  99. if ( event.touches.length == 1 ) {
  100. event.preventDefault();
  101. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  102. }
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. }
  109. function render() {
  110. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  111. camera.lookAt( scene.position );
  112. renderer.render( scene, camera );
  113. var time = Date.now() * 0.0001;
  114. for ( var i = 0; i < scene.children.length; i ++ ) {
  115. var object = scene.children[ i ];
  116. if ( object.isLine ) {
  117. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  118. if ( i < 5 ) {
  119. var scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  120. object.scale.x = object.scale.y = object.scale.z = scale;
  121. }
  122. }
  123. }
  124. }
  125. </script>
  126. </body>
  127. </html>