webgl_loader_3mf_materials.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <script src="../build/three.js"></script>
  20. <script src="js/loaders/3MFLoader.js"></script>
  21. <script src="js/WebGL.js"></script>
  22. <script src="js/controls/OrbitControls.js"></script>
  23. <script src="js/libs/jszip.min.js"></script>
  24. <script>
  25. if ( WEBGL.isWebGLAvailable() === false ) {
  26. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  27. }
  28. var camera, scene, renderer;
  29. init();
  30. function init() {
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0xa0a0a0 );
  33. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
  34. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  35. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  36. camera.position.set( - 50, 40, 50 );
  37. scene.add( camera );
  38. //
  39. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  40. hemiLight.position.set( 0, 100, 0 );
  41. scene.add( hemiLight );
  42. var dirLight = new THREE.DirectionalLight( 0xffffff );
  43. dirLight.position.set( - 0, 40, 50 );
  44. dirLight.castShadow = true;
  45. dirLight.shadow.camera.top = 50;
  46. dirLight.shadow.camera.bottom = - 25;
  47. dirLight.shadow.camera.left = - 25;
  48. dirLight.shadow.camera.right = 25;
  49. dirLight.shadow.camera.near = 0.1;
  50. dirLight.shadow.camera.far = 200;
  51. dirLight.shadow.mapSize.set( 1024, 1024 );
  52. scene.add( dirLight );
  53. // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
  54. //
  55. var loader = new THREE.ThreeMFLoader();
  56. loader.load( './models/3mf/truck.3mf', function ( object ) {
  57. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
  58. object.traverse( function ( child ) {
  59. child.castShadow = true;
  60. } );
  61. scene.add( object );
  62. render();
  63. } );
  64. //
  65. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  66. ground.rotation.x = - Math.PI / 2;
  67. ground.position.y = 11;
  68. ground.receiveShadow = true;
  69. scene.add( ground );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.gammaOutput = true;
  75. renderer.gammaFactor = 2.2;
  76. renderer.shadowMap.enabled = true;
  77. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  78. document.body.appendChild( renderer.domElement );
  79. //
  80. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  81. controls.addEventListener( 'change', render );
  82. controls.minDistance = 50;
  83. controls.maxDistance = 200;
  84. controls.enablePan = false;
  85. controls.target.set( 0, 20, 0 );
  86. controls.update();
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. render();
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. render();
  95. }
  96. function render() {
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>