webgl_loader_assimp.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Assimp</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  13. <a href="https://github.com/Virtulous" target="_blank" rel="noopener">Assimp File format</a>
  14. <div>Assimp loader by <a href="https://virtulo.us" target="_blank" rel="noopener">Virtulous</a></div>
  15. <div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank" rel="noopener">Teh_Bucket and raymoohawk</a></div>
  16. </div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/loaders/AssimpLoader.js"></script>
  19. <script src="js/WebGL.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var animation;
  29. init();
  30. function init() {
  31. container = document.getElementById( 'container' );
  32. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
  33. camera.position.set( 600, 1150, 5 );
  34. camera.up.set( 0, 0, 1 );
  35. camera.lookAt( - 100, 0, 0 );
  36. scene = new THREE.Scene();
  37. var ambient = new THREE.HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
  38. ambient.position.set( 0, 1, 0 );
  39. scene.add( ambient );
  40. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  41. light.position.set( 0, 4, 4 ).normalize();
  42. scene.add( light );
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. container.appendChild( renderer.domElement );
  47. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  48. stats = new Stats();
  49. container.appendChild( stats.dom );
  50. var loader = new THREE.AssimpLoader();
  51. loader.load( './models/assimp/octaminator/Octaminator.assimp', function ( result ) {
  52. var object = result.object;
  53. object.position.y = - 100;
  54. object.rotation.x = Math.PI / 2;
  55. scene.add( object );
  56. animation = result.animation;
  57. } );
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. animate();
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function animate() {
  67. requestAnimationFrame( animate, renderer.domElement );
  68. renderer.render( scene, camera );
  69. if ( animation ) animation.setTime( performance.now() / 1000 );
  70. stats.update();
  71. }
  72. </script>
  73. </body>
  74. </html>