webgl_loader_awd.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - AWD loader
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/loaders/AWDLoader.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var pointLight;
  25. var trunk;
  26. var loader = new THREE.AWDLoader();
  27. loader.materialFactory = createMaterial;
  28. loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
  29. trunk = _trunk;
  30. init();
  31. render();
  32. } );
  33. function createMaterial() {
  34. // console.log( name );
  35. // var mat = new THREE.MeshPhongMaterial({
  36. // color: 0xaaaaaa,
  37. // shininess: 20
  38. // });
  39. // return mat;
  40. return null;
  41. }
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  46. camera.position.set( 70, 50, - 100 );
  47. scene = new THREE.Scene();
  48. // Add the AWD SCENE
  49. scene.add( trunk );
  50. // Lights
  51. scene.add( new THREE.AmbientLight( 0x606060 ) );
  52. var directionalLight = new THREE.DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee );
  53. directionalLight.position.set( .2, - 1, .2 );
  54. directionalLight.position.normalize();
  55. scene.add( directionalLight );
  56. pointLight = new THREE.PointLight( 0xffffff, .6 );
  57. scene.add( pointLight );
  58. renderer = new THREE.WebGLRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  63. stats = new Stats();
  64. container.appendChild( stats.dom );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function render() {
  74. requestAnimationFrame( render );
  75. var timer = Date.now() * 0.0005;
  76. pointLight.position.x = Math.sin( timer * 4 ) * 3000;
  77. pointLight.position.y = 600;
  78. pointLight.position.z = Math.cos( timer * 4 ) * 3000;
  79. renderer.render( scene, camera );
  80. stats.update();
  81. }
  82. </script>
  83. </body>
  84. </html>