webgl_loader_collada.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader<br/>
  13. Elf Girl by <a href="https://sketchfab.com/yellow09" target="_blank" rel="noopener">halloween</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/loaders/ColladaLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var container, stats, clock;
  24. var camera, scene, renderer, elf;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.getElementById( 'container' );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  30. camera.position.set( 8, 10, 8 );
  31. camera.lookAt( 0, 3, 0 );
  32. scene = new THREE.Scene();
  33. clock = new THREE.Clock();
  34. // loading manager
  35. var loadingManager = new THREE.LoadingManager( function () {
  36. scene.add( elf );
  37. } );
  38. // collada
  39. var loader = new THREE.ColladaLoader( loadingManager );
  40. loader.load( './models/collada/elf/elf.dae', function ( collada ) {
  41. elf = collada.scene;
  42. } );
  43. //
  44. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  45. scene.add( ambientLight );
  46. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
  47. directionalLight.position.set( 1, 1, 0 ).normalize();
  48. scene.add( directionalLight );
  49. //
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. container.appendChild( renderer.domElement );
  54. //
  55. stats = new Stats();
  56. container.appendChild( stats.dom );
  57. //
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. }
  60. function onWindowResize() {
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. }
  65. function animate() {
  66. requestAnimationFrame( animate );
  67. render();
  68. stats.update();
  69. }
  70. function render() {
  71. var delta = clock.getDelta();
  72. if ( elf !== undefined ) {
  73. elf.rotation.z += delta * 0.5;
  74. }
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>