webgl_loader_ctm.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="http://openctm.sourceforge.net/" target="_blank" rel="noopener">CTM format</a> loader test -
  13. using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
  14. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank" rel="noopener">The Utah 3D Animation Repository</a>,
  15. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a>,
  16. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  17. </div>
  18. <script src="../build/three.js"></script>
  19. <script src="js/loaders/ctm/lzma.js"></script>
  20. <script src="js/loaders/ctm/ctm.js"></script>
  21. <script src="js/loaders/ctm/CTMLoader.js"></script>
  22. <script src="js/WebGL.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script>
  25. var SCREEN_WIDTH = window.innerWidth;
  26. var SCREEN_HEIGHT = window.innerHeight;
  27. var container, stats;
  28. var camera, scene, renderer;
  29. var mouseX = 0, mouseY = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. var textureLoader = new THREE.TextureLoader();
  33. var cubeTextureLoader = new THREE.CubeTextureLoader();
  34. var reflectionCube;
  35. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  42. camera.position.z = 800;
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0x050505 );
  45. scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
  46. var path = "textures/cube/SwedishRoyalCastle/";
  47. var format = '.jpg';
  48. var urls = [
  49. path + 'px' + format, path + 'nx' + format,
  50. path + 'py' + format, path + 'ny' + format,
  51. path + 'pz' + format, path + 'nz' + format
  52. ];
  53. reflectionCube = cubeTextureLoader.load( urls );
  54. // LIGHTS
  55. var ambient = new THREE.AmbientLight( 0x040404 );
  56. scene.add( ambient );
  57. var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 );
  58. light.position.set( 0, - 100, 500 );
  59. light.castShadow = true;
  60. light.shadow.mapWidth = 1024;
  61. light.shadow.mapHeight = 1024;
  62. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  63. scene.add( light );
  64. // RENDERER
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  68. renderer.domElement.style.position = "relative";
  69. container.appendChild( renderer.domElement );
  70. //
  71. renderer.gammaInput = true;
  72. renderer.gammaOutput = true;
  73. renderer.shadowMap.enabled = true;
  74. // STATS
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. // EVENTS
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. // LOADER
  80. var c = 0, s = Date.now();
  81. function checkTime() {
  82. c ++;
  83. if ( c === 3 ) {
  84. var e = Date.now();
  85. console.log( "Total parse time: " + ( e - s ) + " ms" );
  86. }
  87. }
  88. var loader = new THREE.CTMLoader();
  89. loader.load( "models/ctm/ben.ctm", function ( geometry ) {
  90. var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  91. callbackModel( geometry, 450, material, 0, - 200, 0, 0, 0 );
  92. checkTime();
  93. }, { useWorker: true } );
  94. loader.load( "models/ctm/WaltHead.ctm", function ( geometry ) {
  95. var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  96. var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  97. var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  98. callbackModel( geometry, 5, material1, - 200, 0, - 50, 0, 0 );
  99. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  100. callbackModel( geometry, 2, material3, - 100, 0, 125, 0, 0 );
  101. checkTime();
  102. }, { useWorker: true } );
  103. loader.load( "models/ctm/LeePerry.ctm", function ( geometry ) {
  104. var material = new THREE.MeshPhongMaterial( {
  105. specular: 0x303030,
  106. shininess: 50,
  107. map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
  108. specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
  109. normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  110. normalScale: new THREE.Vector2( 0.8, 0.8 )
  111. } );
  112. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  113. checkTime();
  114. }, { useWorker: true } );
  115. }
  116. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  117. var mesh = new THREE.Mesh( geometry, material );
  118. mesh.position.set( x, y, z );
  119. mesh.scale.set( s, s, s );
  120. mesh.rotation.x = rx;
  121. mesh.rotation.z = ry;
  122. mesh.castShadow = true;
  123. mesh.receiveShadow = true;
  124. scene.add( mesh );
  125. }
  126. //
  127. function onWindowResize() {
  128. SCREEN_WIDTH = window.innerWidth;
  129. SCREEN_HEIGHT = window.innerHeight;
  130. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  131. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  132. camera.updateProjectionMatrix();
  133. }
  134. function onDocumentMouseMove( event ) {
  135. mouseX = ( event.clientX - windowHalfX );
  136. mouseY = ( event.clientY - windowHalfY );
  137. }
  138. //
  139. function animate() {
  140. requestAnimationFrame( animate );
  141. render();
  142. stats.update();
  143. }
  144. function render() {
  145. camera.position.x += ( mouseX - camera.position.x ) * .05;
  146. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  147. camera.lookAt( scene.position );
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>