webgl_loader_ctm_materials.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl -
  12. using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
  13. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a> -
  14. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
  15. </div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/loaders/ctm/lzma.js"></script>
  19. <script src="js/loaders/ctm/ctm.js"></script>
  20. <script src="js/loaders/ctm/CTMLoader.js"></script>
  21. <script src="js/WebGL.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. if ( WEBGL.isWebGLAvailable() === false ) {
  25. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  26. }
  27. var SCREEN_WIDTH = window.innerWidth;
  28. var SCREEN_HEIGHT = window.innerHeight;
  29. var container, stats;
  30. var camera, scene, controls;
  31. var renderer;
  32. var textureCube;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. // CAMERA
  39. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  40. camera.position.set( 185, 40, 170 );
  41. // SCENE
  42. var r = "textures/cube/pisa/";
  43. var urls = [
  44. r + "px.png", r + "nx.png",
  45. r + "py.png", r + "ny.png",
  46. r + "pz.png", r + "nz.png"
  47. ];
  48. textureCube = new THREE.CubeTextureLoader().load( urls );
  49. scene = new THREE.Scene();
  50. scene.background = textureCube;
  51. // LIGHTS
  52. var light = new THREE.PointLight( 0xffffff, 1 );
  53. light.position.set( 2, 5, 1 );
  54. light.position.multiplyScalar( 30 );
  55. scene.add( light );
  56. var light = new THREE.PointLight( 0xffffff, 0.75 );
  57. light.position.set( - 12, 4.6, 2.4 );
  58. light.position.multiplyScalar( 30 );
  59. scene.add( light );
  60. scene.add( new THREE.AmbientLight( 0x050505 ) );
  61. // RENDERER
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  65. renderer.gammaInput = true;
  66. renderer.gammaOutput = true;
  67. renderer.domElement.style.position = "relative";
  68. container.appendChild( renderer.domElement );
  69. controls = new THREE.OrbitControls( camera, renderer.domElement );
  70. controls.maxPolarAngle = Math.PI / 2;
  71. controls.minDistance = 150;
  72. controls.maxDistance = 500;
  73. // STATS
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. // EVENTS
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. // LOADER
  79. var start = Date.now();
  80. // new way via CTMLoader and separate parts
  81. var position = new THREE.Vector3( - 105, - 78, - 30 );
  82. var scale = new THREE.Vector3( 30, 30, 30 );
  83. var loader = new THREE.CTMLoader();
  84. loader.loadParts( "models/ctm/camaro/camaro.js", function ( geometries, materials ) {
  85. hackMaterials( materials );
  86. for ( var i = 0; i < geometries.length; i ++ ) {
  87. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  88. mesh.position.copy( position );
  89. mesh.scale.copy( scale );
  90. scene.add( mesh );
  91. }
  92. var end = Date.now();
  93. console.log( "load time:", end - start, "ms" );
  94. }, { useWorker: true } );
  95. }
  96. //
  97. function hackMaterials( materials ) {
  98. for ( var i = 0; i < materials.length; i ++ ) {
  99. var m = materials[ i ];
  100. if ( m.name.indexOf( "Body" ) !== - 1 ) {
  101. var mm = new THREE.MeshStandardMaterial();
  102. mm.color.setHex( 0x000000 );
  103. mm.lightMap = m.map;
  104. mm.envMap = textureCube;
  105. mm.metalness = 0.5;
  106. mm.roughness = 0.3;
  107. materials[ i ] = mm;
  108. } else if ( m.name.indexOf( "tire_car" ) !== - 1 ) {
  109. var mm = new THREE.MeshStandardMaterial();
  110. mm.color.setHex( 0x000000 );
  111. mm.lightMap = m.map;
  112. mm.metalness = 0.1;
  113. mm.roughness = 0.9;
  114. materials[ i ] = mm;
  115. } else if ( m.name.indexOf( "mirror" ) !== - 1 ) {
  116. var mm = new THREE.MeshStandardMaterial();
  117. mm.color.setHex( 0x808080 );
  118. mm.lightMap = m.map;
  119. mm.envMap = textureCube;
  120. mm.metalness = 0.9;
  121. mm.roughness = 0.5;
  122. materials[ i ] = mm;
  123. } else if ( m.name.indexOf( "glass" ) !== - 1 ) {
  124. var mm = new THREE.MeshStandardMaterial();
  125. mm.color.copy( m.color );
  126. mm.envMap = textureCube;
  127. mm.metalness = 1;
  128. mm.roughtness = 0.1;
  129. mm.opacity = m.opacity;
  130. mm.transparent = true;
  131. materials[ i ] = mm;
  132. } else if ( m.name.indexOf( "Material.001" ) !== - 1 ) {
  133. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  134. mm.specularMap = m.map;
  135. mm.shininess = 30;
  136. mm.color.setHex( 0x404040 );
  137. materials[ i ] = mm;
  138. }
  139. materials[ i ].side = THREE.DoubleSide;
  140. }
  141. }
  142. //
  143. function onWindowResize() {
  144. SCREEN_WIDTH = window.innerWidth;
  145. SCREEN_HEIGHT = window.innerHeight;
  146. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  147. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  148. camera.updateProjectionMatrix();
  149. }
  150. //
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. stats.update();
  155. }
  156. function render() {
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>