webgl_loader_fbx.html 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
  12. Character and animation from <a href="https://www.mixamo.com/" target="_blank" rel="noopener">Mixamo</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/libs/inflate.min.js"></script>
  16. <script src="js/loaders/FBXLoader.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var container, stats, controls;
  25. var camera, scene, renderer, light;
  26. var clock = new THREE.Clock();
  27. var mixer;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  34. camera.position.set( 100, 200, 300 );
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0xa0a0a0 );
  37. scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
  38. light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  39. light.position.set( 0, 200, 0 );
  40. scene.add( light );
  41. light = new THREE.DirectionalLight( 0xffffff );
  42. light.position.set( 0, 200, 100 );
  43. light.castShadow = true;
  44. light.shadow.camera.top = 180;
  45. light.shadow.camera.bottom = - 100;
  46. light.shadow.camera.left = - 120;
  47. light.shadow.camera.right = 120;
  48. scene.add( light );
  49. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  50. // ground
  51. var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  52. mesh.rotation.x = - Math.PI / 2;
  53. mesh.receiveShadow = true;
  54. scene.add( mesh );
  55. var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
  56. grid.material.opacity = 0.2;
  57. grid.material.transparent = true;
  58. scene.add( grid );
  59. // model
  60. var loader = new THREE.FBXLoader();
  61. loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
  62. mixer = new THREE.AnimationMixer( object );
  63. var action = mixer.clipAction( object.animations[ 0 ] );
  64. action.play();
  65. object.traverse( function ( child ) {
  66. if ( child.isMesh ) {
  67. child.castShadow = true;
  68. child.receiveShadow = true;
  69. }
  70. } );
  71. scene.add( object );
  72. } );
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.shadowMap.enabled = true;
  77. container.appendChild( renderer.domElement );
  78. controls = new THREE.OrbitControls( camera, renderer.domElement );
  79. controls.target.set( 0, 100, 0 );
  80. controls.update();
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. // stats
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. var delta = clock.getDelta();
  95. if ( mixer ) mixer.update( delta );
  96. renderer.render( scene, camera );
  97. stats.update();
  98. }
  99. </script>
  100. </body>
  101. </html>