webgl_loader_fbx_nurbs.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader - Nurbs</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/curves/NURBSCurve.js"></script>
  16. <script src="js/curves/NURBSUtils.js"></script>
  17. <script src="js/loaders/FBXLoader.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var container, stats, controls;
  25. var camera, scene, renderer, light;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.set( 2, 18, 28 );
  33. scene = new THREE.Scene();
  34. light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  35. light.position.set( 0, 1, 0 );
  36. scene.add( light );
  37. light = new THREE.DirectionalLight( 0xffffff );
  38. light.position.set( 0, 1, 0 );
  39. scene.add( light );
  40. // grid
  41. var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
  42. scene.add( gridHelper );
  43. // stats
  44. stats = new Stats();
  45. container.appendChild( stats.dom );
  46. // model
  47. var loader = new THREE.FBXLoader();
  48. loader.load( 'models/fbx/nurbs.fbx', function ( object ) {
  49. scene.add( object );
  50. } );
  51. renderer = new THREE.WebGLRenderer();
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. container.appendChild( renderer.domElement );
  55. controls = new THREE.OrbitControls( camera, renderer.domElement );
  56. controls.target.set( 0, 12, 0 );
  57. controls.update();
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. }
  60. function onWindowResize() {
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. }
  65. //
  66. function animate() {
  67. requestAnimationFrame( animate );
  68. renderer.render( scene, camera );
  69. stats.update();
  70. }
  71. </script>
  72. </body>
  73. </html>