webgl_loader_gltf.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=pedestrian_overpass" target="_blank" rel="noopener">Pedestrian Overpass</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/loaders/GLTFLoader.js"></script>
  19. <script src="js/loaders/EquirectangularToCubeGenerator.js"></script>
  20. <script src="js/loaders/RGBELoader.js"></script>
  21. <script src="js/pmrem/PMREMGenerator.js"></script>
  22. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  23. <script src="js/WebGL.js"></script>
  24. <script src="js/libs/stats.min.js"></script>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var container, stats, controls;
  30. var camera, scene, renderer;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  37. camera.position.set( - 1.8, 0.9, 2.7 );
  38. scene = new THREE.Scene();
  39. var loader = new THREE.RGBELoader().setPath( 'textures/equirectangular/' );
  40. loader.load( 'pedestrian_overpass_2k.hdr', function ( texture ) {
  41. texture.encoding = THREE.RGBEEncoding;
  42. texture.minFilter = THREE.NearestFilter;
  43. texture.magFilter = THREE.NearestFilter;
  44. texture.flipY = true;
  45. var cubeGenerator = new THREE.EquirectangularToCubeGenerator( texture, { resolution: 1024 } );
  46. cubeGenerator.update( renderer );
  47. var pmremGenerator = new THREE.PMREMGenerator( cubeGenerator.renderTarget.texture );
  48. pmremGenerator.update( renderer );
  49. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  50. pmremCubeUVPacker.update( renderer );
  51. var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  52. // model
  53. var loader = new THREE.GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  54. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  55. gltf.scene.traverse( function ( child ) {
  56. if ( child.isMesh ) {
  57. child.material.envMap = envMap;
  58. }
  59. } );
  60. scene.add( gltf.scene );
  61. } );
  62. pmremGenerator.dispose();
  63. pmremCubeUVPacker.dispose();
  64. scene.background = cubeGenerator.renderTarget;
  65. } );
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.gammaOutput = true;
  70. container.appendChild( renderer.domElement );
  71. controls = new THREE.OrbitControls( camera, renderer.domElement );
  72. controls.target.set( 0, - 0.2, - 0.2 );
  73. controls.update();
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. // stats
  76. stats = new Stats();
  77. container.appendChild( stats.dom );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. //
  85. function animate() {
  86. requestAnimationFrame( animate );
  87. renderer.render( scene, camera );
  88. stats.update();
  89. }
  90. </script>
  91. </body>
  92. </html>