webgl_loader_imagebitmap.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loader - ImageBitmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/WebGL.js"></script>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
  14. </div>
  15. <script>
  16. if ( WEBGL.isWebGLAvailable() === false ) {
  17. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  18. }
  19. var container;
  20. var camera, scene, renderer;
  21. var group, cubes;
  22. init();
  23. animate();
  24. function addImageBitmap() {
  25. new THREE.ImageBitmapLoader()
  26. .setOptions( { imageOrientation: 'none' } )
  27. .load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( imageBitmap ) {
  28. var texture = new THREE.CanvasTexture( imageBitmap );
  29. var material = new THREE.MeshBasicMaterial( { map: texture } );
  30. /* ImageBitmap should be disposed when done with it
  31. Can't be done until it's actually uploaded to WebGLTexture */
  32. // imageBitmap.close();
  33. addCube( material );
  34. }, function ( p ) {
  35. console.log( p );
  36. }, function ( e ) {
  37. console.log( e );
  38. } );
  39. }
  40. function addImage() {
  41. new THREE.ImageLoader()
  42. .setCrossOrigin( '*' )
  43. .load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( image ) {
  44. var texture = new THREE.CanvasTexture( image );
  45. var material = new THREE.MeshBasicMaterial( { color: 0xff8888, map: texture } );
  46. addCube( material );
  47. } );
  48. }
  49. var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
  50. function addCube( material ) {
  51. var cube = new THREE.Mesh( geometry, material );
  52. cube.position.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  53. cube.rotation.set( Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI );
  54. cubes.add( cube );
  55. }
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. // CAMERA
  60. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  61. camera.position.set( 0, 4, 7 );
  62. camera.lookAt( 0, 0, 0 );
  63. // SCENE
  64. scene = new THREE.Scene();
  65. //
  66. group = new THREE.Group();
  67. scene.add( group );
  68. group.add( new THREE.GridHelper( 4, 12 ) );
  69. cubes = new THREE.Group();
  70. group.add( cubes );
  71. // RENDERER
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. // TESTS
  77. setTimeout( addImage, 300 );
  78. setTimeout( addImage, 600 );
  79. setTimeout( addImage, 900 );
  80. setTimeout( addImageBitmap, 1300 );
  81. setTimeout( addImageBitmap, 1600 );
  82. setTimeout( addImageBitmap, 1900 );
  83. // EVENTS
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function animate() {
  92. group.rotation.y = performance.now() / 3000;
  93. renderer.render( scene, camera );
  94. requestAnimationFrame( animate );
  95. }
  96. </script>
  97. </body>
  98. </html>