webgl_loader_kmz.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - KMZ</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="https://developers.google.com/kml/documentation/kmzarchives" target="_blank" rel="noopener">KMZ</a> loader
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/KMZLoader.js"></script>
  16. <script src="js/loaders/ColladaLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/libs/jszip.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var camera, scene, renderer;
  25. init();
  26. function init() {
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x999999 );
  29. var light = new THREE.DirectionalLight( 0xffffff );
  30. light.position.set( 0.5, 1.0, 0.5 ).normalize();
  31. scene.add( light );
  32. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  33. camera.position.y = 5;
  34. camera.position.z = 10;
  35. scene.add( camera );
  36. var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  37. scene.add( grid );
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. var loader = new THREE.KMZLoader();
  43. loader.load( './models/kmz/Box.kmz', function ( kmz ) {
  44. kmz.scene.position.y = 0.5;
  45. scene.add( kmz.scene );
  46. render();
  47. } );
  48. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  49. controls.addEventListener( 'change', render );
  50. controls.update();
  51. window.addEventListener( 'resize', onWindowResize, false );
  52. }
  53. function onWindowResize() {
  54. camera.aspect = window.innerWidth / window.innerHeight;
  55. camera.updateProjectionMatrix();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. render();
  58. }
  59. function render() {
  60. renderer.render( scene, camera );
  61. }
  62. </script>
  63. </body>
  64. </html>