webgl_loader_mmd.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  21. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  22. Copyright
  23. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  24. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  25. </div>
  26. <script src="../build/three.js"></script>
  27. <script src="js/libs/mmdparser.min.js"></script>
  28. <script src="js/libs/ammo.js"></script>
  29. <script src="js/loaders/TGALoader.js"></script>
  30. <script src="js/loaders/MMDLoader.js"></script>
  31. <script src="js/effects/OutlineEffect.js"></script>
  32. <script src="js/animation/CCDIKSolver.js"></script>
  33. <script src="js/animation/MMDPhysics.js"></script>
  34. <script src="js/animation/MMDAnimationHelper.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. var container, stats;
  40. var mesh, camera, scene, renderer, effect;
  41. var helper, ikHelper, physicsHelper;
  42. var clock = new THREE.Clock();
  43. Ammo().then( function( AmmoLib ) {
  44. Ammo = AmmoLib;
  45. init();
  46. animate();
  47. } );
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.z = 30;
  53. // scene
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0xffffff );
  56. var gridHelper = new THREE.PolarGridHelper( 30, 10 );
  57. gridHelper.position.y = - 10;
  58. scene.add( gridHelper );
  59. var ambient = new THREE.AmbientLight( 0x666666 );
  60. scene.add( ambient );
  61. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  62. directionalLight.position.set( - 1, 1, 1 ).normalize();
  63. scene.add( directionalLight );
  64. //
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container.appendChild( renderer.domElement );
  69. effect = new THREE.OutlineEffect( renderer );
  70. // STATS
  71. stats = new Stats();
  72. container.appendChild( stats.dom );
  73. // model
  74. function onProgress( xhr ) {
  75. if ( xhr.lengthComputable ) {
  76. var percentComplete = xhr.loaded / xhr.total * 100;
  77. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  78. }
  79. }
  80. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  81. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  82. helper = new THREE.MMDAnimationHelper( {
  83. afterglow: 2.0
  84. } );
  85. var loader = new THREE.MMDLoader();
  86. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  87. mesh = mmd.mesh;
  88. mesh.position.y = - 10;
  89. scene.add( mesh );
  90. helper.add( mesh, {
  91. animation: mmd.animation,
  92. physics: true
  93. } );
  94. ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
  95. ikHelper.visible = false;
  96. scene.add( ikHelper );
  97. physicsHelper = helper.objects.get( mesh ).physics.createHelper();
  98. physicsHelper.visible = false;
  99. scene.add( physicsHelper );
  100. initGui();
  101. }, onProgress, null );
  102. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. var phongMaterials;
  105. var originalMaterials;
  106. function makePhongMaterials( materials ) {
  107. var array = [];
  108. for ( var i = 0, il = materials.length; i < il; i ++ ) {
  109. var m = new THREE.MeshPhongMaterial();
  110. m.copy( materials[ i ] );
  111. m.needsUpdate = true;
  112. array.push( m );
  113. }
  114. phongMaterials = array;
  115. }
  116. function initGui() {
  117. var api = {
  118. 'animation': true,
  119. 'gradient mapping': true,
  120. 'ik': true,
  121. 'outline': true,
  122. 'physics': true,
  123. 'show IK bones': false,
  124. 'show rigid bodies': false
  125. };
  126. var gui = new dat.GUI();
  127. gui.add( api, 'animation' ).onChange( function () {
  128. helper.enable( 'animation', api[ 'animation' ] );
  129. } );
  130. gui.add( api, 'gradient mapping' ).onChange( function () {
  131. if ( originalMaterials === undefined ) originalMaterials = mesh.material;
  132. if ( phongMaterials === undefined ) makePhongMaterials( mesh.material );
  133. if ( api[ 'gradient mapping' ] ) {
  134. mesh.material = originalMaterials;
  135. } else {
  136. mesh.material = phongMaterials;
  137. }
  138. } );
  139. gui.add( api, 'ik' ).onChange( function () {
  140. helper.enable( 'ik', api[ 'ik' ] );
  141. } );
  142. gui.add( api, 'outline' ).onChange( function () {
  143. effect.enabled = api[ 'outline' ];
  144. } );
  145. gui.add( api, 'physics' ).onChange( function () {
  146. helper.enable( 'physics', api[ 'physics' ] );
  147. } );
  148. gui.add( api, 'show IK bones' ).onChange( function () {
  149. ikHelper.visible = api[ 'show IK bones' ];
  150. } );
  151. gui.add( api, 'show rigid bodies' ).onChange( function () {
  152. if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
  153. } );
  154. }
  155. }
  156. function onWindowResize() {
  157. camera.aspect = window.innerWidth / window.innerHeight;
  158. camera.updateProjectionMatrix();
  159. effect.setSize( window.innerWidth, window.innerHeight );
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. stats.begin();
  165. render();
  166. stats.end();
  167. }
  168. function render() {
  169. helper.update( clock.getDelta() );
  170. effect.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>