webgl_loader_nodes.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material<br />
  13. Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/dat.gui.min.js"></script>
  19. <script type="module">
  20. import './js/nodes/THREE.Nodes.js';
  21. import './js/loaders/NodeMaterialLoader.js';
  22. var container = document.getElementById( 'container' );
  23. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  24. var frame = new THREE.NodeFrame();
  25. var teapot, mesh, cloud;
  26. var controls;
  27. var gui;
  28. var param = { load: 'caustic' };
  29. window.addEventListener( 'load', init );
  30. function init() {
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. container.appendChild( renderer.domElement );
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.position.x = 50;
  38. camera.position.z = - 50;
  39. camera.position.y = 30;
  40. camera.target = new THREE.Vector3();
  41. cloud = new THREE.TextureLoader().load( 'textures/lava/cloud.png' );
  42. cloud.wrapS = cloud.wrapT = THREE.RepeatWrapping;
  43. controls = new THREE.OrbitControls( camera, renderer.domElement );
  44. controls.minDistance = 50;
  45. controls.maxDistance = 200;
  46. scene.add( new THREE.AmbientLight( 0x464646 ) );
  47. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  48. light.position.set( 1, 0.75, 0.5 );
  49. scene.add( light );
  50. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  51. light.position.set( - 1, 0.75, - 0.5 );
  52. scene.add( light );
  53. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  54. mesh = new THREE.Mesh( teapot );
  55. scene.add( mesh );
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. updateMaterial();
  58. onWindowResize();
  59. animate();
  60. }
  61. function clearGui() {
  62. if ( gui ) gui.destroy();
  63. gui = new dat.GUI();
  64. gui.add( param, 'load', {
  65. 'caustic': 'caustic',
  66. 'displace': 'displace',
  67. 'wave': 'wave',
  68. 'xray': 'xray'
  69. } ).onFinishChange( function () {
  70. updateMaterial();
  71. } );
  72. gui.open();
  73. }
  74. function addGui( name, value, callback, isColor, min, max ) {
  75. var node;
  76. param[ name ] = value;
  77. if ( isColor ) {
  78. node = gui.addColor( param, name ).onChange( function () {
  79. callback( param[ name ] );
  80. } );
  81. } else if ( typeof value == 'object' ) {
  82. node = gui.add( param, name, value ).onChange( function () {
  83. callback( param[ name ] );
  84. } );
  85. } else {
  86. node = gui.add( param, name, min, max ).onChange( function () {
  87. callback( param[ name ] );
  88. } );
  89. }
  90. return node;
  91. }
  92. function updateMaterial() {
  93. if ( mesh.material ) mesh.material.dispose();
  94. clearGui();
  95. var url = "nodes/" + param.load + ".json";
  96. var library = {
  97. "cloud": cloud
  98. };
  99. var loader = new THREE.NodeMaterialLoader( undefined, library ).load( url, function () {
  100. var time = loader.getObjectByName( "time" );
  101. if ( time ) {
  102. // enable time scale
  103. time.timeScale = true;
  104. // gui
  105. addGui( 'timeScale', time.scale, function ( val ) {
  106. time.scale = val;
  107. }, false, - 2, 2 );
  108. }
  109. // set material
  110. mesh.material = loader.material;
  111. } );
  112. }
  113. function onWindowResize() {
  114. var width = window.innerWidth, height = window.innerHeight;
  115. camera.aspect = width / height;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( width, height );
  118. }
  119. function animate() {
  120. var delta = clock.getDelta();
  121. // update material animation and/or gpu calcs (pre-renderer)
  122. if ( mesh.material instanceof THREE.NodeMaterial ) frame.update( delta ).updateNode( mesh.material );
  123. renderer.render( scene, camera );
  124. requestAnimationFrame( animate );
  125. }
  126. </script>
  127. </body>
  128. </html>