webgl_loader_nrrd.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - NRRD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #inset {
  10. width: 150px;
  11. height: 150px;
  12. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  13. border: none; /* or none; */
  14. margin: 0;
  15. padding: 0px;
  16. position: absolute;
  17. left: 20px;
  18. bottom: 20px;
  19. z-index: 100;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="info">
  25. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  26. NRRD format loader test
  27. </div>
  28. <div id="inset"></div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/TrackballControls.js"></script>
  31. <script src="js/Volume.js"></script>
  32. <script src="js/VolumeSlice.js"></script>
  33. <script src="js/loaders/NRRDLoader.js"></script>
  34. <script src="js/loaders/VTKLoader.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/libs/gunzip.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. if ( WEBGL.isWebGLAvailable() === false ) {
  41. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  42. }
  43. var container,
  44. stats,
  45. camera,
  46. controls,
  47. scene,
  48. renderer,
  49. container2,
  50. renderer2,
  51. camera2,
  52. axes2,
  53. scene2;
  54. init();
  55. animate();
  56. function init() {
  57. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  58. camera.position.z = 300;
  59. scene = new THREE.Scene();
  60. scene.add( camera );
  61. // light
  62. var dirLight = new THREE.DirectionalLight( 0xffffff );
  63. dirLight.position.set( 200, 200, 1000 ).normalize();
  64. camera.add( dirLight );
  65. camera.add( dirLight.target );
  66. var loader = new THREE.NRRDLoader();
  67. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  68. var geometry,
  69. material,
  70. sliceZ,
  71. sliceY,
  72. sliceX;
  73. //box helper to see the extend of the volume
  74. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  75. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  76. var cube = new THREE.Mesh( geometry, material );
  77. cube.visible = false;
  78. var box = new THREE.BoxHelper( cube );
  79. scene.add( box );
  80. box.applyMatrix( volume.matrix );
  81. scene.add( cube );
  82. //z plane
  83. sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  84. scene.add( sliceZ.mesh );
  85. //y plane
  86. sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  87. scene.add( sliceY.mesh );
  88. //x plane
  89. sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  90. scene.add( sliceX.mesh );
  91. gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () {
  92. sliceX.repaint.call( sliceX );
  93. } );
  94. gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () {
  95. sliceY.repaint.call( sliceY );
  96. } );
  97. gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () {
  98. sliceZ.repaint.call( sliceZ );
  99. } );
  100. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () {
  101. volume.repaintAllSlices();
  102. } );
  103. gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () {
  104. volume.repaintAllSlices();
  105. } );
  106. gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
  107. volume.repaintAllSlices();
  108. } );
  109. gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
  110. volume.repaintAllSlices();
  111. } );
  112. } );
  113. var vtkmaterial = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
  114. var vtkloader = new THREE.VTKLoader();
  115. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  116. geometry.computeVertexNormals();
  117. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  118. scene.add( mesh );
  119. var visibilityControl = {
  120. visible: true
  121. };
  122. gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () {
  123. mesh.visible = visibilityControl.visible;
  124. renderer.render( scene, camera );
  125. } );
  126. } );
  127. // renderer
  128. renderer = new THREE.WebGLRenderer( { alpha: true } );
  129. renderer.setPixelRatio( window.devicePixelRatio );
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. container = document.createElement( 'div' );
  132. document.body.appendChild( container );
  133. container.appendChild( renderer.domElement );
  134. controls = new THREE.TrackballControls( camera, renderer.domElement );
  135. controls.rotateSpeed = 5.0;
  136. controls.zoomSpeed = 5;
  137. controls.panSpeed = 2;
  138. controls.noZoom = false;
  139. controls.noPan = false;
  140. controls.staticMoving = true;
  141. controls.dynamicDampingFactor = 0.3;
  142. stats = new Stats();
  143. container.appendChild( stats.dom );
  144. var gui = new dat.GUI();
  145. setupInset();
  146. window.addEventListener( 'resize', onWindowResize, false );
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. controls.handleResize();
  153. }
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. controls.update();
  157. //copy position of the camera into inset
  158. camera2.position.copy( camera.position );
  159. camera2.position.sub( controls.target );
  160. camera2.position.setLength( 300 );
  161. camera2.lookAt( scene2.position );
  162. renderer.render( scene, camera );
  163. renderer2.render( scene2, camera2 );
  164. stats.update();
  165. }
  166. function setupInset() {
  167. var insetWidth = 150,
  168. insetHeight = 150;
  169. container2 = document.getElementById( 'inset' );
  170. container2.width = insetWidth;
  171. container2.height = insetHeight;
  172. // renderer
  173. renderer2 = new THREE.WebGLRenderer( { alpha: true } );
  174. renderer2.setClearColor( 0x000000, 0 );
  175. renderer2.setSize( insetWidth, insetHeight );
  176. container2.appendChild( renderer2.domElement );
  177. // scene
  178. scene2 = new THREE.Scene();
  179. // camera
  180. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  181. camera2.up = camera.up; // important!
  182. // axes
  183. axes2 = new THREE.AxesHelper( 100 );
  184. scene2.add( axes2 );
  185. }
  186. </script>
  187. </body>
  188. </html>