webgl_loader_obj2_run_director.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Web Worker Parallel Demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #glFullscreen {
  10. width: 100%;
  11. height: 100vh;
  12. min-width: 640px;
  13. min-height: 360px;
  14. position: relative;
  15. overflow: hidden;
  16. z-index: 0;
  17. }
  18. #example {
  19. width: 100%;
  20. height: 100%;
  21. top: 0;
  22. left: 0;
  23. background-color: #000000;
  24. }
  25. #feedback {
  26. position: absolute;
  27. color: darkorange;
  28. text-align: left;
  29. bottom: 0%;
  30. left: 0%;
  31. width: auto;
  32. padding: 0px 0px 4px 4px;
  33. }
  34. #dat {
  35. user-select: none;
  36. position: absolute;
  37. left: 0;
  38. top: 0;
  39. z-Index: 200;
  40. }
  41. </style>
  42. </head>
  43. <body>
  44. <div id="glFullscreen">
  45. <canvas id="example"></canvas>
  46. </div>
  47. <div id="dat">
  48. </div>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Web Worker LoaderDirector Parallels Demo
  51. </div>
  52. <div id="feedback">
  53. </div>
  54. <script src="../build/three.js"></script>
  55. <script src="js/controls/TrackballControls.js"></script>
  56. <script src="js/loaders/MTLLoader.js"></script>
  57. <script src="js/libs/dat.gui.min.js"></script>
  58. <script src="js/loaders/LoaderSupport.js"></script>
  59. <script src="js/loaders/OBJLoader2.js"></script>
  60. <script>
  61. 'use strict';
  62. var WWParallels = function ( elementToBindTo ) {
  63. this.renderer = null;
  64. this.canvas = elementToBindTo;
  65. this.aspectRatio = 1;
  66. this.recalcAspectRatio();
  67. this.scene = null;
  68. this.cameraDefaults = {
  69. posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
  70. posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
  71. near: 0.1,
  72. far: 10000,
  73. fov: 45
  74. };
  75. this.camera = null;
  76. this.cameraTarget = this.cameraDefaults.posCameraTarget;
  77. this.workerDirector = new THREE.LoaderSupport.WorkerDirector( THREE.OBJLoader2 );
  78. this.logging = {
  79. enabled: false,
  80. debug: false
  81. };
  82. this.workerDirector.setLogging( this.logging.enabled, this.logging.debug );
  83. this.workerDirector.setCrossOrigin( 'anonymous' );
  84. this.workerDirector.setForceWorkerDataCopy( true );
  85. this.controls = null;
  86. this.cube = null;
  87. this.allAssets = [];
  88. this.feedbackArray = null;
  89. this.running = false;
  90. };
  91. WWParallels.prototype = {
  92. constructor: WWParallels,
  93. initGL: function () {
  94. this.renderer = new THREE.WebGLRenderer( {
  95. canvas: this.canvas,
  96. antialias: true,
  97. autoClear: true
  98. } );
  99. this.renderer.setClearColor( 0x050505 );
  100. this.scene = new THREE.Scene();
  101. this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
  102. this.resetCamera();
  103. this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
  104. var ambientLight = new THREE.AmbientLight( 0x404040 );
  105. var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
  106. var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
  107. directionalLight1.position.set( -100, -50, 100 );
  108. directionalLight2.position.set( 100, 50, -100 );
  109. this.scene.add( directionalLight1 );
  110. this.scene.add( directionalLight2 );
  111. this.scene.add( ambientLight );
  112. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  113. var material = new THREE.MeshNormalMaterial();
  114. this.cube = new THREE.Mesh( geometry, material );
  115. this.cube.position.set( 0, 0, 0 );
  116. this.scene.add( this.cube );
  117. },
  118. resizeDisplayGL: function () {
  119. this.controls.handleResize();
  120. this.recalcAspectRatio();
  121. this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
  122. this.updateCamera();
  123. },
  124. recalcAspectRatio: function () {
  125. this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
  126. },
  127. resetCamera: function () {
  128. this.camera.position.copy( this.cameraDefaults.posCamera );
  129. this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
  130. this.updateCamera();
  131. },
  132. updateCamera: function () {
  133. this.camera.aspect = this.aspectRatio;
  134. this.camera.lookAt( this.cameraTarget );
  135. this.camera.updateProjectionMatrix();
  136. },
  137. render: function () {
  138. if ( ! this.renderer.autoClear ) this.renderer.clear();
  139. this.controls.update();
  140. this.cube.rotation.x += 0.05;
  141. this.cube.rotation.y += 0.05;
  142. this.renderer.render( this.scene, this.camera );
  143. },
  144. _reportProgress: function( content ) {
  145. var output = content;
  146. if ( THREE.LoaderSupport.Validator.isValid( content ) && THREE.LoaderSupport.Validator.isValid( content.detail ) ) output = content.detail.text;
  147. output = THREE.LoaderSupport.Validator.verifyInput( output, '' );
  148. if ( this.logging.enabled ) console.info( 'Progress:\n\t' + output.replace(/\<br\>/g, '\n\t' ) );
  149. document.getElementById( 'feedback' ).innerHTML = output;
  150. },
  151. enqueueAllAssests: function ( maxQueueSize, maxWebWorkers, streamMeshes ) {
  152. if ( this.running ) {
  153. return;
  154. } else {
  155. this.running = true;
  156. }
  157. var scope = this;
  158. scope.workerDirector.objectsCompleted = 0;
  159. scope.feedbackArray = [];
  160. scope.reportDonwload = [];
  161. var i;
  162. for ( i = 0; i < maxWebWorkers; i++ ) {
  163. scope.feedbackArray[ i ] = 'Worker #' + i + ': Awaiting feedback';
  164. scope.reportDonwload[ i ] = true;
  165. }
  166. scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) );
  167. var callbackOnLoad = function ( event ) {
  168. var instanceNo = event.detail.instanceNo;
  169. scope.reportDonwload[ instanceNo ] = false;
  170. scope.allAssets.push( event.detail.loaderRootNode );
  171. var msg = 'Worker #' + instanceNo + ': Completed loading: ' + event.detail.modelName + ' (#' + scope.workerDirector.objectsCompleted + ')';
  172. if ( scope.logging.enabled ) console.info( msg );
  173. scope.feedbackArray[ instanceNo ] = msg;
  174. scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) );
  175. if ( scope.workerDirector.objectsCompleted + 1 === maxQueueSize ) scope.running = false;
  176. };
  177. var callbackReportProgress = function ( event ) {
  178. var instanceNo = event.detail.instanceNo;
  179. var text = event.detail.text;
  180. if ( scope.reportDonwload[ instanceNo ] ) {
  181. var msg = 'Worker #' + instanceNo + ': ' + text;
  182. if ( scope.logging.enabled ) console.info( msg );
  183. scope.feedbackArray[ instanceNo ] = msg;
  184. scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) );
  185. }
  186. };
  187. var callbackReportError = function ( supportDesc, errorMessage ) {
  188. console.error( 'LoaderWorkerDirector reported an error: ' );
  189. console.error( errorMessage );
  190. return true;
  191. };
  192. var callbackMeshAlter = function ( event, override ) {
  193. if ( ! THREE.LoaderSupport.Validator.isValid( override ) ) override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, false );
  194. var material = event.detail.material;
  195. var meshName = event.detail.meshName;
  196. if ( THREE.LoaderSupport.Validator.isValid( material ) && material.name === 'defaultMaterial' || meshName === 'Mesh_Mesh_head_geo.001_lambert2SG.001' ) {
  197. var materialOverride = material;
  198. materialOverride.color = new THREE.Color( Math.random(), Math.random(), Math.random() );
  199. var mesh = new THREE.Mesh( event.detail.bufferGeometry, material );
  200. mesh.name = meshName;
  201. override.addMesh( mesh );
  202. override.alteredMesh = true;
  203. }
  204. return override;
  205. };
  206. var callbackOnLoadMaterials = function ( materials ) {
  207. console.log( 'Materials loaded' );
  208. return materials;
  209. };
  210. var callbacks = new THREE.LoaderSupport.Callbacks();
  211. callbacks.setCallbackOnProgress( callbackReportProgress );
  212. callbacks.setCallbackOnReportError( callbackReportError );
  213. callbacks.setCallbackOnLoad( callbackOnLoad );
  214. callbacks.setCallbackOnMeshAlter( callbackMeshAlter );
  215. callbacks.setCallbackOnLoadMaterials( callbackOnLoadMaterials );
  216. this.workerDirector.prepareWorkers( callbacks, maxQueueSize, maxWebWorkers );
  217. if ( this.logging.enabled ) console.info( 'Configuring WWManager with queue size ' + this.workerDirector.getMaxQueueSize() + ' and ' + this.workerDirector.getMaxWebWorkers() + ' workers.' );
  218. var prepData;
  219. var modelPrepDatas = [];
  220. prepData = new THREE.LoaderSupport.PrepData( 'male02' );
  221. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.obj', 'OBJ ' ) );
  222. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.mtl', 'MTL' ) );
  223. prepData.setLogging( false, false );
  224. modelPrepDatas.push( prepData );
  225. prepData = new THREE.LoaderSupport.PrepData( 'female02' );
  226. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/female02/female02.obj', 'OBJ' ) );
  227. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/female02/female02.mtl', 'MTL' ) );
  228. prepData.setLogging( false, false );
  229. modelPrepDatas.push( prepData );
  230. prepData = new THREE.LoaderSupport.PrepData( 'viveController' );
  231. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/vive-controller/vr_controller_vive_1_5.obj', 'OBJ' ) );
  232. prepData.setLogging( false, false );
  233. prepData.scale = 400.0;
  234. modelPrepDatas.push( prepData );
  235. prepData = new THREE.LoaderSupport.PrepData( 'cerberus' );
  236. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/cerberus/Cerberus.obj', 'OBJ' ) );
  237. prepData.setLogging( false, false );
  238. prepData.scale = 50.0;
  239. modelPrepDatas.push( prepData );
  240. prepData = new THREE.LoaderSupport.PrepData( 'WaltHead' );
  241. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/walt/WaltHead.obj', 'OBJ' ) );
  242. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/walt/WaltHead.mtl', 'MTL' ) );
  243. prepData.setLogging( false, false );
  244. modelPrepDatas.push( prepData );
  245. var pivot;
  246. var distributionBase = -500;
  247. var distributionMax = 1000;
  248. var modelPrepDataIndex = 0;
  249. var modelPrepData;
  250. var scale;
  251. for ( i = 0; i < maxQueueSize; i++ ) {
  252. modelPrepDataIndex = Math.floor( Math.random() * modelPrepDatas.length );
  253. modelPrepData = modelPrepDatas[ modelPrepDataIndex ];
  254. modelPrepData.useAsync = true;
  255. scale = THREE.LoaderSupport.Validator.verifyInput( modelPrepData.scale, 0 );
  256. modelPrepData = modelPrepData.clone();
  257. pivot = new THREE.Object3D();
  258. pivot.position.set(
  259. distributionBase + distributionMax * Math.random(),
  260. distributionBase + distributionMax * Math.random(),
  261. distributionBase + distributionMax * Math.random()
  262. );
  263. if ( scale > 0 ) pivot.scale.set( scale, scale, scale );
  264. this.scene.add( pivot );
  265. modelPrepData.streamMeshesTo = pivot;
  266. this.workerDirector.enqueueForRun( modelPrepData );
  267. }
  268. this.workerDirector.processQueue();
  269. },
  270. clearAllAssests: function () {
  271. var storedObject3d;
  272. for ( var asset in this.allAssets ) {
  273. storedObject3d = this.allAssets[ asset ];
  274. var scope = this;
  275. var remover = function ( object3d ) {
  276. if ( storedObject3d === object3d ) return;
  277. if ( scope.logging.enabled ) console.info( 'Removing ' + object3d.name );
  278. scope.scene.remove( object3d );
  279. if ( object3d.hasOwnProperty( 'geometry' ) ) object3d.geometry.dispose();
  280. if ( object3d.hasOwnProperty( 'material' ) ) {
  281. var mat = object3d.material;
  282. if ( mat.hasOwnProperty( 'materials' ) ) {
  283. var materials = mat.materials;
  284. for ( var name in materials ) {
  285. if ( materials.hasOwnProperty( name ) ) materials[ name ].dispose();
  286. }
  287. }
  288. }
  289. if ( object3d.hasOwnProperty( 'texture' ) ) object3d.texture.dispose();
  290. };
  291. if ( THREE.LoaderSupport.Validator.isValid( storedObject3d ) ) {
  292. if ( this.pivot !== storedObject3d ) scope.scene.remove( storedObject3d );
  293. storedObject3d.traverse( remover );
  294. storedObject3d = null;
  295. }
  296. }
  297. this.allAssets = [];
  298. },
  299. terminateManager: function () {
  300. this.workerDirector.tearDown();
  301. this.running = false;
  302. },
  303. terminateManagerAndClearScene: function () {
  304. var scope = this;
  305. var scopedClearAllAssests = function (){
  306. scope.clearAllAssests();
  307. };
  308. if ( this.workerDirector.isRunning() ) {
  309. this.workerDirector.tearDown( scopedClearAllAssests );
  310. } else {
  311. scopedClearAllAssests();
  312. }
  313. this.running = false;
  314. }
  315. };
  316. var app = new WWParallels( document.getElementById( 'example' ) );
  317. var wwParallelsControl = {
  318. queueLength: 128,
  319. workerCount: 4,
  320. streamMeshes: true,
  321. run: function () {
  322. app.enqueueAllAssests( this.queueLength, this.workerCount, this.streamMeshes );
  323. },
  324. terminate: function () {
  325. app.terminateManager();
  326. },
  327. clearAllAssests: function () {
  328. app.terminateManagerAndClearScene();
  329. }
  330. };
  331. var gui = new dat.GUI( {
  332. autoPlace: false,
  333. width: 320
  334. } );
  335. var menuDiv = document.getElementById( 'dat' );
  336. menuDiv.appendChild(gui.domElement);
  337. var folderQueue = gui.addFolder( 'Web Worker Director Queue Control' );
  338. folderQueue.add( wwParallelsControl, 'queueLength' ).min( 1 ).max( 1024 ).step( 1 );
  339. folderQueue.add( wwParallelsControl, 'workerCount' ).min( 1 ).max( 16 ).step( 1 );
  340. folderQueue.add( wwParallelsControl, 'streamMeshes' );
  341. folderQueue.add( wwParallelsControl, 'run' ).name( 'Run Queue' );
  342. folderQueue.open();
  343. var folderWWControl = gui.addFolder( 'Resource Management' );
  344. folderWWControl.add( wwParallelsControl, 'terminate' ).name( 'Terminate WWManager' );
  345. folderWWControl.add( wwParallelsControl, 'clearAllAssests' ).name( 'Clear Scene' );
  346. var resizeWindow = function () {
  347. app.resizeDisplayGL();
  348. };
  349. var render = function () {
  350. requestAnimationFrame( render );
  351. app.render();
  352. };
  353. window.addEventListener( 'resize', resizeWindow, false );
  354. console.log( 'Starting initialisation phase...' );
  355. app.initGL();
  356. app.resizeDisplayGL();
  357. render();
  358. </script>
  359. </body>
  360. </html>