webgl_loader_obj_mtl.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/loaders/DDSLoader.js"></script>
  15. <script src="js/loaders/MTLLoader.js"></script>
  16. <script src="js/loaders/OBJLoader.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. var container, stats;
  20. var camera, scene, renderer;
  21. var mouseX = 0, mouseY = 0;
  22. var windowHalfX = window.innerWidth / 2;
  23. var windowHalfY = window.innerHeight / 2;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.z = 250;
  31. // scene
  32. scene = new THREE.Scene();
  33. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  34. scene.add( ambientLight );
  35. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  36. camera.add( pointLight );
  37. scene.add( camera );
  38. // model
  39. var onProgress = function ( xhr ) {
  40. if ( xhr.lengthComputable ) {
  41. var percentComplete = xhr.loaded / xhr.total * 100;
  42. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  43. }
  44. };
  45. var onError = function () { };
  46. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  47. new THREE.MTLLoader()
  48. .setPath( 'models/obj/male02/' )
  49. .load( 'male02_dds.mtl', function ( materials ) {
  50. materials.preload();
  51. new THREE.OBJLoader()
  52. .setMaterials( materials )
  53. .setPath( 'models/obj/male02/' )
  54. .load( 'male02.obj', function ( object ) {
  55. object.position.y = - 95;
  56. scene.add( object );
  57. }, onProgress, onError );
  58. } );
  59. //
  60. renderer = new THREE.WebGLRenderer();
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild( renderer.domElement );
  64. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. windowHalfX = window.innerWidth / 2;
  70. windowHalfY = window.innerHeight / 2;
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function onDocumentMouseMove( event ) {
  76. mouseX = ( event.clientX - windowHalfX ) / 2;
  77. mouseY = ( event.clientY - windowHalfY ) / 2;
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. }
  84. function render() {
  85. camera.position.x += ( mouseX - camera.position.x ) * .05;
  86. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  87. camera.lookAt( scene.position );
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>