webgl_loader_pcd.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank" rel="noopener">PCD File format</a>
  13. <div>PCD loader test by <a href="http://filipecaixeta.com.br" target="_blank" rel="noopener">Filipe Caixeta</a></div>
  14. <div>+/-: Increase/Decrease point size</div>
  15. <div>c: Change color</div>
  16. </div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/loaders/PCDLoader.js"></script>
  19. <script src="js/controls/TrackballControls.js"></script>
  20. <script src="js/WebGL.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var container, stats;
  27. var camera, controls, scene, renderer;
  28. init();
  29. animate();
  30. function init() {
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0x000000 );
  33. camera = new THREE.PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 );
  34. camera.position.x = 0.4;
  35. camera.position.z = - 2;
  36. camera.up.set( 0, 0, 1 );
  37. scene.add( camera );
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. var loader = new THREE.PCDLoader();
  43. loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
  44. scene.add( points );
  45. var center = points.geometry.boundingSphere.center;
  46. controls.target.set( center.x, center.y, center.z );
  47. controls.update();
  48. } );
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. container.appendChild( renderer.domElement );
  52. controls = new THREE.TrackballControls( camera, renderer.domElement );
  53. controls.rotateSpeed = 2.0;
  54. controls.zoomSpeed = 0.3;
  55. controls.panSpeed = 0.2;
  56. controls.noZoom = false;
  57. controls.noPan = false;
  58. controls.staticMoving = true;
  59. controls.dynamicDampingFactor = 0.3;
  60. controls.minDistance = 0.3;
  61. controls.maxDistance = 0.3 * 100;
  62. stats = new Stats();
  63. container.appendChild( stats.dom );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. window.addEventListener( 'keypress', keyboard );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. controls.handleResize();
  72. }
  73. function keyboard( ev ) {
  74. var points = scene.getObjectByName( 'Zaghetto.pcd' );
  75. switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
  76. case '+':
  77. points.material.size *= 1.2;
  78. points.material.needsUpdate = true;
  79. break;
  80. case '-':
  81. points.material.size /= 1.2;
  82. points.material.needsUpdate = true;
  83. break;
  84. case 'c':
  85. points.material.color.setHex( Math.random() * 0xffffff );
  86. points.material.needsUpdate = true;
  87. break;
  88. }
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. controls.update();
  93. renderer.render( scene, camera );
  94. stats.update();
  95. }
  96. </script>
  97. </body>
  98. </html>