webgl_loader_playcanvas.html 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PlayCanvas</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> PlayCanvas loader<br/>
  13. Hand by <a href="https://sketchfab.com/anura" target="_blank" rel="noopener">Anura</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/loaders/PlayCanvasLoader.js"></script>
  17. <script src='js/controls/OrbitControls.js'></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var camera, scene, renderer, stats;
  25. init();
  26. animate();
  27. function init() {
  28. var container = document.getElementById( 'container' );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  30. camera.position.set( - 1, 2, 4 );
  31. scene = new THREE.Scene();
  32. //
  33. var loader = new THREE.PlayCanvasLoader();
  34. loader.load( './models/playcanvas/hand.json', function ( model ) {
  35. scene.add( model );
  36. } );
  37. //
  38. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  39. scene.add( ambientLight );
  40. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  41. camera.add( pointLight );
  42. scene.add( camera );
  43. //
  44. renderer = new THREE.WebGLRenderer();
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. container.appendChild( renderer.domElement );
  48. //
  49. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  50. //
  51. stats = new Stats();
  52. container.appendChild( stats.dom );
  53. //
  54. window.addEventListener( 'resize', onWindowResize, false );
  55. }
  56. function onWindowResize() {
  57. camera.aspect = window.innerWidth / window.innerHeight;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. }
  61. function animate() {
  62. requestAnimationFrame( animate );
  63. render();
  64. stats.update();
  65. }
  66. function render() {
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>