webgl_loader_sea3d.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a>.<br/>
  12. Asset by <a href="http://vhalldez.cgsociety.org/" target="_blank" rel="noopener">Valdez Araujo</a>.
  13. Geometry Compression with <a href="https://github.com/google/draco" target="_blank" rel="noopener">Google Draco</a> and content with LZMA using <a href="http://sunag.github.io/sea3d/IO/index.html" style="color:#FFFFFF" target="_blank">SEA3D I.O.</a> Tools<br>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/controls/OrbitControls.js"></script>
  17. <script src="js/postprocessing/EffectComposer.js"></script>
  18. <script src="js/postprocessing/RenderPass.js"></script>
  19. <script src="js/postprocessing/ShaderPass.js"></script>
  20. <script src="js/postprocessing/MaskPass.js"></script>
  21. <script src="js/shaders/CopyShader.js"></script>
  22. <script src="js/shaders/ColorCorrectionShader.js"></script>
  23. <script src="js/shaders/VignetteShader.js"></script>
  24. <script src="js/loaders/sea3d/SEA3D.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  26. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  27. <script src="js/libs/draco/draco_decoder.js"></script>
  28. <script src="js/loaders/sea3d/SEA3DDraco.js"></script>
  29. <script src="js/WebGL.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script>
  32. if ( WEBGL.isWebGLAvailable() === false ) {
  33. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  34. }
  35. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  36. var container, stats;
  37. var camera, scene, renderer, composer, controls;
  38. var loader;
  39. // Initialize Three.JS
  40. init();
  41. //
  42. // SEA3D Loader
  43. //
  44. loader = new THREE.SEA3D( {
  45. autoPlay: true, // Auto play animations
  46. container: scene, // Container to add models
  47. progressive: true // Progressive download
  48. } );
  49. loader.onComplete = function () {
  50. // Get camera from SEA3D Studio
  51. // use loader.get... to get others objects
  52. //var cam = loader.getCamera( "Camera007" );
  53. //camera.position.copy( cam.position );
  54. //camera.rotation.copy( cam.rotation );
  55. console.log( "SEA3D asset loaded!" );
  56. };
  57. loader.load( './models/sea3d/mascot.draco.tjs.sea' );
  58. //
  59. function init() {
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( 0x333333 );
  62. container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  65. camera.position.set( 1000, 1000, 1000 );
  66. camera.lookAt( 0, 0, 0 );
  67. renderer = new THREE.WebGLRenderer();
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.appendChild( renderer.domElement );
  71. controls = new THREE.OrbitControls( camera, renderer.domElement );
  72. stats = new Stats();
  73. container.appendChild( stats.dom );
  74. // post-processing
  75. composer = new THREE.EffectComposer( renderer );
  76. var renderPass = new THREE.RenderPass( scene, camera );
  77. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  78. composer.addPass( renderPass );
  79. var vh = 1.4, vl = 1.2;
  80. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  81. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  82. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  83. composer.addPass( colorCorrectionPass );
  84. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  85. vignettePass.uniforms[ "darkness" ].value = 1.0;
  86. composer.addPass( vignettePass );
  87. composer.addPass( copyPass );
  88. // events
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. composer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. //
  98. var clock = new THREE.Clock();
  99. function animate() {
  100. var delta = clock.getDelta();
  101. requestAnimationFrame( animate );
  102. // Update SEA3D Animations
  103. THREE.SEA3D.AnimationHandler.update( delta );
  104. render( delta );
  105. stats.update();
  106. }
  107. function render( dlt ) {
  108. //renderer.render( scene, camera );
  109. composer.render( dlt );
  110. }
  111. animate();
  112. </script>
  113. </body>
  114. </html>