webgl_loader_sea3d_hierarchy.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / hierarchy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a>.<br/>Asset by <a href="http://vhalldez.cgsociety.org/" target="_blank" rel="noopener">Valdez Araujo</a>.
  12. High geometry compression with <a href="https://github.com/amd/rest3d/tree/master/server/o3dgc" target="_blank" rel="noopener">Open3DGC</a> and LZMA.
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/MaskPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/shaders/ColorCorrectionShader.js"></script>
  22. <script src="js/shaders/VignetteShader.js"></script>
  23. <script src="js/loaders/sea3d/SEA3D.js"></script>
  24. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  26. <script src="js/libs/o3dgc.js"></script>
  27. <script src="js/loaders/sea3d/o3dgc/SEA3DGC.js"></script>
  28. <script src="js/WebGL.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script>
  31. if ( WEBGL.isWebGLAvailable() === false ) {
  32. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  33. }
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer;
  37. var loader;
  38. // Initialize Three.JS
  39. init();
  40. //
  41. // SEA3D Loader
  42. //
  43. loader = new THREE.SEA3D( {
  44. autoPlay: false, // Auto play animations
  45. container: scene // Container to add models
  46. } );
  47. loader.onComplete = function () {
  48. // play all animations
  49. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  50. if ( loader.meshes[ i ].animator )
  51. loader.meshes[ i ].animator.play( "root" );
  52. }
  53. // Get the first camera from SEA3D Studio
  54. // use loader.get... to get others objects
  55. var cam = loader.cameras[ 0 ];
  56. camera.position.copy( cam.position );
  57. camera.rotation.copy( cam.rotation );
  58. new THREE.OrbitControls( camera, renderer.domElement );
  59. animate();
  60. };
  61. // Open3DGC - Export by SEA3D Studio
  62. loader.load( './models/sea3d/robot.tjs.sea' );
  63. //
  64. function init() {
  65. scene = new THREE.Scene();
  66. scene.background = new THREE.Color( 0x333333 );
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.shadowMap.enabled = true;
  74. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  75. container.appendChild( renderer.domElement );
  76. stats = new Stats();
  77. container.appendChild( stats.dom );
  78. // post-processing
  79. composer = new THREE.EffectComposer( renderer );
  80. var renderPass = new THREE.RenderPass( scene, camera );
  81. composer.addPass( renderPass );
  82. var vh = 1.4, vl = 1.2;
  83. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  84. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  85. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  86. composer.addPass( colorCorrectionPass );
  87. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  88. vignettePass.uniforms[ "darkness" ].value = 1.0;
  89. composer.addPass( vignettePass );
  90. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  91. composer.addPass( copyPass );
  92. // events
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. composer.setSize( window.innerWidth, window.innerHeight );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. //
  102. var clock = new THREE.Clock();
  103. function animate() {
  104. var delta = clock.getDelta();
  105. requestAnimationFrame( animate );
  106. // Update SEA3D Animations
  107. THREE.SEA3D.AnimationHandler.update( delta );
  108. render( delta );
  109. stats.update();
  110. }
  111. function render( dlt ) {
  112. //renderer.render( scene, camera );
  113. composer.render( dlt );
  114. }
  115. </script>
  116. </body>
  117. </html>