webgl_loader_sea3d_keyframe.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Click to play</div>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/MaskPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/shaders/ColorCorrectionShader.js"></script>
  22. <script src="js/shaders/VignetteShader.js"></script>
  23. <script src="js/loaders/sea3d/SEA3D.js"></script>
  24. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  26. <script src="js/WebGL.js"></script>
  27. <script src="js/libs/stats.min.js"></script>
  28. <script>
  29. if ( WEBGL.isWebGLAvailable() === false ) {
  30. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  31. }
  32. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  33. var container, stats;
  34. var camera, scene, renderer, composer, demoAt = - 1;
  35. var loader;
  36. // Initialize Three.JS
  37. init();
  38. //
  39. // SEA3D Loader
  40. //
  41. loader = new THREE.SEA3D( {
  42. autoPlay: false, // Manual play animations
  43. container: scene // Container to add models
  44. } );
  45. loader.onComplete = function () {
  46. // Get the first camera from 3ds Max
  47. // use loader.get... to get others objects
  48. var cam = loader.cameras[ 0 ];
  49. camera.position.copy( cam.position );
  50. camera.rotation.copy( cam.rotation );
  51. new THREE.OrbitControls( camera, renderer.domElement );
  52. // events
  53. window.addEventListener( 'click', onMouseClick, false );
  54. animate();
  55. };
  56. loader.load( './models/sea3d/keyframe.tjs.sea' );
  57. //
  58. // Animation Functions
  59. //
  60. function playAll( id, crossfade, offset ) {
  61. // play all animations
  62. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  63. if ( loader.meshes[ i ].animator )
  64. loader.meshes[ i ].animator.play( id, crossfade, offset );
  65. }
  66. }
  67. function setTimeScale( timeScale ) {
  68. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  69. if ( loader.meshes[ i ].animator )
  70. loader.meshes[ i ].animator.setTimeScale( timeScale );
  71. }
  72. }
  73. function stopAll() {
  74. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  75. if ( loader.meshes[ i ].animator )
  76. loader.meshes[ i ].animator.stop();
  77. }
  78. }
  79. //
  80. function init() {
  81. scene = new THREE.Scene();
  82. scene.background = new THREE.Color( 0x333333 );
  83. container = document.createElement( 'div' );
  84. document.body.appendChild( container );
  85. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  86. camera.position.set( 1000, - 300, 1000 );
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. // post-processing
  94. composer = new THREE.EffectComposer( renderer );
  95. var renderPass = new THREE.RenderPass( scene, camera );
  96. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  97. composer.addPass( renderPass );
  98. var vh = 1.4, vl = 1.2;
  99. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  100. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  101. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  102. composer.addPass( colorCorrectionPass );
  103. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  104. vignettePass.uniforms[ "darkness" ].value = 1.0;
  105. composer.addPass( vignettePass );
  106. composer.addPass( copyPass );
  107. // events
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. composer.setSize( window.innerWidth, window.innerHeight );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. //
  117. function description( msg ) {
  118. document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
  119. }
  120. function onMouseClick() {
  121. // 0 at 3 demos
  122. switch ( demoAt = ++ demoAt % 4 ) {
  123. // play all animation to sequence "crash#1"
  124. case 0:
  125. playAll( "crash#1", .5 );
  126. setTimeScale( 1 );
  127. description( "crash#1 - crossfade 0.5 seconds" );
  128. break;
  129. // play all animation to sequence "crash#2"
  130. case 1:
  131. playAll( "crash#2", .5 );
  132. description( "crash#2 - crossfade 0.5 seconds" );
  133. break;
  134. // play animation in single object
  135. case 2:
  136. stopAll();
  137. var fracture99 = loader.getMesh( "Object099" );
  138. //fracture99.animator.setTimeScale( 1 );
  139. //fracture99.animator.playing
  140. //fracture99.animator.currentAnimation
  141. //fracture99.animator.previousAnimation
  142. fracture99.animator.play( "crash#2", .5, 0 );
  143. //fracture99.animator.stop();
  144. //fracture99.animator.pause();
  145. //fracture99.animator.resume();
  146. description( "crash#2 in single object - crossfade 0.5 seconds" );
  147. break;
  148. // set time scale
  149. case 3:
  150. playAll( "crash#2", .5 );
  151. setTimeScale( .1 );
  152. description( "time scale / 10 - crossfade 0.5 seconds" );
  153. break;
  154. }
  155. }
  156. //
  157. var clock = new THREE.Clock();
  158. function animate() {
  159. var delta = clock.getDelta();
  160. requestAnimationFrame( animate );
  161. // Update SEA3D Animations
  162. THREE.SEA3D.AnimationHandler.update( delta );
  163. render( delta );
  164. stats.update();
  165. }
  166. function render( dlt ) {
  167. //renderer.render( scene, camera );
  168. composer.render( dlt );
  169. }
  170. </script>
  171. </body>
  172. </html>