webgl_loader_sea3d_morph.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/MaskPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/shaders/ColorCorrectionShader.js"></script>
  22. <script src="js/shaders/VignetteShader.js"></script>
  23. <script src="js/loaders/sea3d/SEA3D.js"></script>
  24. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  26. <script src="js/WebGL.js"></script>
  27. <script src="js/libs/stats.min.js"></script>
  28. <script>
  29. if ( WEBGL.isWebGLAvailable() === false ) {
  30. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  31. }
  32. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  33. var container, stats;
  34. var camera, scene, renderer, composer, teapot;
  35. var loader;
  36. // Initialize Three.JS
  37. init();
  38. //
  39. // SEA3D Loader
  40. //
  41. loader = new THREE.SEA3D( {
  42. autoPlay: true, // Auto play animations
  43. scripts: false, // Disable embed scripts
  44. container: scene // Container to add models
  45. } );
  46. loader.onComplete = function () {
  47. // Get the first camera from SEA3D Studio
  48. // use loader.get... to get others objects
  49. var cam = loader.cameras[ 0 ];
  50. camera.position.copy( cam.position );
  51. camera.rotation.copy( cam.rotation );
  52. new THREE.OrbitControls( camera, renderer.domElement );
  53. // get mesh
  54. teapot = loader.getMesh( "Teapot01" );
  55. // events
  56. window.addEventListener( 'mousemove', onMouseMove, false );
  57. animate();
  58. };
  59. loader.load( './models/sea3d/morph.tjs.sea' );
  60. //
  61. function init() {
  62. scene = new THREE.Scene();
  63. scene.background = new THREE.Color( 0x333333 );
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  67. camera.position.set( 1000, - 300, 1000 );
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. container.appendChild( stats.dom );
  74. // post-processing
  75. composer = new THREE.EffectComposer( renderer );
  76. var renderPass = new THREE.RenderPass( scene, camera );
  77. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  78. composer.addPass( renderPass );
  79. var vh = 1.4, vl = 1.2;
  80. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  81. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  82. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  83. composer.addPass( colorCorrectionPass );
  84. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  85. vignettePass.uniforms[ "darkness" ].value = 1.0;
  86. composer.addPass( vignettePass );
  87. composer.addPass( copyPass );
  88. // events
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onMouseMove( e ) {
  92. var mouseX = e.clientX,
  93. mouseY = e.clientY;
  94. // change morph weight: 0 at 1
  95. // names from modifier Morph of 3ds Max
  96. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  97. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. composer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. var clock = new THREE.Clock();
  107. function animate() {
  108. var delta = clock.getDelta();
  109. requestAnimationFrame( animate );
  110. // Update SEA3D Animations
  111. THREE.SEA3D.AnimationHandler.update( delta );
  112. render( delta );
  113. stats.update();
  114. }
  115. function render( dlt ) {
  116. //renderer.render( scene, camera );
  117. composer.render( dlt );
  118. }
  119. </script>
  120. </body>
  121. </html>