webgl_loader_sea3d_skinning.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. BoneObject: Object3D attached in a Bone<br/>
  13. Left Click to hidden/show the hat - Right click to run<br/>
  14. <div id="playercount"></div>
  15. </div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/postprocessing/EffectComposer.js"></script>
  19. <script src="js/postprocessing/RenderPass.js"></script>
  20. <script src="js/postprocessing/ShaderPass.js"></script>
  21. <script src="js/postprocessing/MaskPass.js"></script>
  22. <script src="js/shaders/CopyShader.js"></script>
  23. <script src="js/shaders/ColorCorrectionShader.js"></script>
  24. <script src="js/shaders/VignetteShader.js"></script>
  25. <script src="js/loaders/sea3d/SEA3D.js"></script>
  26. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  27. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  28. <script src="js/WebGL.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script>
  31. if ( WEBGL.isWebGLAvailable() === false ) {
  32. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  33. }
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer, player, hat;
  37. var loader;
  38. // Initialize Three.JS
  39. init();
  40. //
  41. // SEA3D Loader
  42. //
  43. loader = new THREE.SEA3D( {
  44. autoPlay: true, // Auto play animations
  45. container: scene, // Container to add models
  46. multiplier: .6 // Light multiplier
  47. } );
  48. loader.onComplete = function () {
  49. // Get the first camera from SEA3D Studio
  50. // use loader.get... to get others objects
  51. var cam = loader.cameras[ 0 ];
  52. camera.position.copy( cam.position );
  53. camera.rotation.copy( cam.rotation );
  54. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  55. // get meshes
  56. player = loader.getMesh( "Player" );
  57. hat = loader.getMesh( "Hat" );
  58. // on animation complete example
  59. //player.animation['pass#1'].onComplete = function(e) { console.log("Animation completed!", e); };
  60. // or
  61. player.animation[ 'pass#1' ].addEventListener( THREE.SEA3D.Animation.COMPLETE, function ( e ) {
  62. console.log( "Animation completed!", e );
  63. } );
  64. window.addEventListener( 'mousedown', onMouseClick );
  65. window.addEventListener( 'contextmenu', onRightClick );
  66. animate();
  67. updatePlayerCountDescription( 1 );
  68. };
  69. loader.load( './models/sea3d/skin.tjs.sea' );
  70. //
  71. function updatePlayerCountDescription( count ) {
  72. document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
  73. }
  74. var cloneAsset = function () {
  75. var count = 2, size = 25;
  76. return function () {
  77. updatePlayerCountDescription( count );
  78. var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
  79. var angle = PHI * count ++;
  80. var container = new THREE.Object3D();
  81. container.position.z = ( size * count ) * Math.cos( angle );
  82. container.position.x = ( size * count ) * Math.sin( angle );
  83. scene.add( container );
  84. var domain = loader.clone( {
  85. autoPlay: true,
  86. container: container,
  87. lights: false
  88. } );
  89. };
  90. }();
  91. function init() {
  92. scene = new THREE.Scene();
  93. scene.background = new THREE.Color( 0x333333 );
  94. container = document.createElement( 'div' );
  95. document.body.appendChild( container );
  96. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  97. camera.position.set( 1000, - 300, 1000 );
  98. renderer = new THREE.WebGLRenderer();
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. container.appendChild( renderer.domElement );
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. // post-processing
  105. composer = new THREE.EffectComposer( renderer );
  106. var renderPass = new THREE.RenderPass( scene, camera );
  107. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  108. composer.addPass( renderPass );
  109. var vh = 1.4, vl = 1.2;
  110. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  111. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  112. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  113. composer.addPass( colorCorrectionPass );
  114. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  115. vignettePass.uniforms[ "darkness" ].value = 1.0;
  116. composer.addPass( vignettePass );
  117. composer.addPass( copyPass );
  118. // events
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onRightClick( e ) {
  122. // play character animation
  123. if ( player.currentAnimation.name == "idle" )
  124. player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
  125. else
  126. player.play( "idle", .5 );
  127. e.preventDefault();
  128. }
  129. function onMouseClick( e ) {
  130. if ( e.button === 0 ) {
  131. hat.visible = ! hat.visible;
  132. } else if ( e.button === 1 ) {
  133. cloneAsset();
  134. }
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. composer.setSize( window.innerWidth, window.innerHeight );
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. }
  142. //
  143. var clock = new THREE.Clock();
  144. function animate() {
  145. var delta = clock.getDelta();
  146. requestAnimationFrame( animate );
  147. // Update SEA3D Animations
  148. THREE.SEA3D.AnimationHandler.update( delta );
  149. render( delta );
  150. stats.update();
  151. }
  152. function render( dlt ) {
  153. //renderer.render( scene, camera );
  154. composer.render( dlt );
  155. }
  156. </script>
  157. </body>
  158. </html>