webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #blocker {
  10. position: absolute;
  11. width: 100%;
  12. height: 100%;
  13. background-color: rgba(0,0,0,0.5);
  14. }
  15. #instructions {
  16. width: 100%;
  17. height: 100%;
  18. display: -webkit-box;
  19. display: -moz-box;
  20. display: box;
  21. -webkit-box-orient: horizontal;
  22. -moz-box-orient: horizontal;
  23. box-orient: horizontal;
  24. -webkit-box-pack: center;
  25. -moz-box-pack: center;
  26. box-pack: center;
  27. -webkit-box-align: center;
  28. -moz-box-align: center;
  29. box-align: center;
  30. color: #ffffff;
  31. text-align: center;
  32. cursor: pointer;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a>
  39. </div>
  40. <div id="blocker">
  41. <div id="instructions">
  42. <span style="font-size:40px">Click to play</span>
  43. <br />
  44. (W, A, S, D = Move, MOUSE = Look around)
  45. </div>
  46. </div>
  47. <script src="../build/three.js"></script>
  48. <script src="js/controls/PointerLockControls.js"></script>
  49. <script src="js/postprocessing/EffectComposer.js"></script>
  50. <script src="js/postprocessing/RenderPass.js"></script>
  51. <script src="js/postprocessing/ShaderPass.js"></script>
  52. <script src="js/postprocessing/MaskPass.js"></script>
  53. <script src="js/shaders/CopyShader.js"></script>
  54. <script src="js/shaders/ColorCorrectionShader.js"></script>
  55. <script src="js/shaders/VignetteShader.js"></script>
  56. <script src="js/loaders/sea3d/SEA3D.js"></script>
  57. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  58. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  59. <script src="js/WebGL.js"></script>
  60. <script src="js/libs/stats.min.js"></script>
  61. <script>
  62. if ( WEBGL.isWebGLAvailable() === false ) {
  63. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  64. }
  65. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  66. var container, raycaster, stats;
  67. var camera, scene, renderer, composer, controls, velocity;
  68. var blocker, instructions;
  69. var moveLeft, moveForward, moveBackward, moveRight;
  70. var loader;
  71. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  72. var soundArea, collisionArea, lightArea, lightOutside;
  73. // Initialize Three.JS
  74. initPointerLock();
  75. initKeyDown();
  76. init();
  77. //
  78. // SEA3D Loader
  79. //
  80. loader = new THREE.SEA3D( {
  81. autoPlay: true, // Auto play animations
  82. container: scene // Container to add models
  83. } );
  84. loader.onComplete = function () {
  85. audioListener = loader.audioListener;
  86. // sound filter
  87. soundFilter = audioListener.context.createBiquadFilter();
  88. soundFilter.type = 'lowpass';
  89. soundFilter.Q.value = 10;
  90. soundFilter.frequency.value = 440;
  91. // sound asset 1
  92. lightOutside = loader.getLight( "Light1" );
  93. var soundOutside = loader.getSound3D( "Point001" );
  94. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  95. // sound asset 2 + area
  96. lightArea = loader.getLight( "Light2" );
  97. soundArea = loader.getSound3D( "Point002" );
  98. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  99. collisionArea = loader.getMesh( "Torus003" );
  100. animate();
  101. };
  102. loader.load( './models/sea3d/sound.tjs.sea' );
  103. //
  104. function initPointerLock() {
  105. blocker = document.getElementById( 'blocker' );
  106. instructions = document.getElementById( 'instructions' );
  107. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  108. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  109. if ( havePointerLock ) {
  110. var element = document.body;
  111. var pointerlockchange = function () {
  112. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  113. controls.enabled = true;
  114. blocker.style.display = 'none';
  115. } else {
  116. controls.enabled = false;
  117. blocker.style.display = '-webkit-box';
  118. blocker.style.display = '-moz-box';
  119. blocker.style.display = 'box';
  120. instructions.style.display = '';
  121. }
  122. };
  123. var pointerlockerror = function () {
  124. instructions.style.display = '';
  125. };
  126. // Hook pointer lock state change events
  127. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  128. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  129. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  130. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  131. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  132. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  133. instructions.addEventListener( 'click', function () {
  134. instructions.style.display = 'none';
  135. // Ask the browser to lock the pointer
  136. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  137. element.requestPointerLock();
  138. }, false );
  139. } else {
  140. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  141. }
  142. }
  143. function initKeyDown() {
  144. function onKeyDown( event ) {
  145. switch ( event.keyCode ) {
  146. case 38: // up
  147. case 87: // w
  148. moveForward = true;
  149. break;
  150. case 37: // left
  151. case 65: // a
  152. moveLeft = true;
  153. break;
  154. case 40: // down
  155. case 83: // s
  156. moveBackward = true;
  157. break;
  158. case 39: // right
  159. case 68: // d
  160. moveRight = true;
  161. break;
  162. }
  163. }
  164. function onKeyUp( event ) {
  165. switch ( event.keyCode ) {
  166. case 38: // up
  167. case 87: // w
  168. moveForward = false;
  169. break;
  170. case 37: // left
  171. case 65: // a
  172. moveLeft = false;
  173. break;
  174. case 40: // down
  175. case 83: // s
  176. moveBackward = false;
  177. break;
  178. case 39: // right
  179. case 68: // d
  180. moveRight = false;
  181. break;
  182. }
  183. }
  184. document.addEventListener( 'keydown', onKeyDown, false );
  185. document.addEventListener( 'keyup', onKeyUp, false );
  186. }
  187. function init() {
  188. raycaster = new THREE.Raycaster();
  189. scene = new THREE.Scene();
  190. scene.background = new THREE.Color( 0x333333 );
  191. velocity = new THREE.Vector3();
  192. container = document.createElement( 'div' );
  193. document.body.appendChild( container );
  194. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  195. controls = new THREE.PointerLockControls( camera );
  196. scene.add( controls.getObject() );
  197. controls.getObject().translateX( 250 );
  198. controls.getObject().translateZ( 250 );
  199. renderer = new THREE.WebGLRenderer();
  200. renderer.setPixelRatio( window.devicePixelRatio );
  201. renderer.setSize( window.innerWidth, window.innerHeight );
  202. container.appendChild( renderer.domElement );
  203. stats = new Stats();
  204. container.appendChild( stats.dom );
  205. // post-processing
  206. composer = new THREE.EffectComposer( renderer );
  207. var renderPass = new THREE.RenderPass( scene, camera );
  208. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  209. composer.addPass( renderPass );
  210. var vh = 1.4, vl = 1.2;
  211. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  212. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  213. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  214. composer.addPass( colorCorrectionPass );
  215. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  216. vignettePass.uniforms[ "darkness" ].value = 1.0;
  217. composer.addPass( vignettePass );
  218. composer.addPass( copyPass );
  219. // events
  220. window.addEventListener( 'resize', onWindowResize, false );
  221. }
  222. function onWindowResize() {
  223. camera.aspect = window.innerWidth / window.innerHeight;
  224. camera.updateProjectionMatrix();
  225. composer.setSize( window.innerWidth, window.innerHeight );
  226. renderer.setSize( window.innerWidth, window.innerHeight );
  227. }
  228. //
  229. function animateCamera( delta ) {
  230. var scale = 1400;
  231. velocity.x -= velocity.x * 10.0 * delta;
  232. velocity.z -= velocity.z * 10.0 * delta;
  233. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  234. if ( moveForward ) velocity.z -= scale * delta;
  235. if ( moveBackward ) velocity.z += scale * delta;
  236. if ( moveLeft ) velocity.x -= scale * delta;
  237. if ( moveRight ) velocity.x += scale * delta;
  238. controls.getObject().translateX( velocity.x * delta );
  239. controls.getObject().translateZ( velocity.z * delta );
  240. }
  241. var clock = new THREE.Clock();
  242. var audioPos = new THREE.Vector3();
  243. var audioRot = new THREE.Euler();
  244. function updateSoundFilter() {
  245. // difference position between sound and listener
  246. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub( audioPos );
  247. var length = difPos.length();
  248. // pick a vector from camera to sound
  249. raycaster.set( audioPos, difPos.normalize() );
  250. // intersecting sound1
  251. if ( length > 50 && raycaster.intersectObjects( [ collisionArea ] ).length ) {
  252. if ( soundArea.getFilters()[ 0 ] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  253. } else if ( soundArea.getFilters()[ 0 ] === soundFilter ) {
  254. soundArea.setFilters( [] );
  255. }
  256. }
  257. //
  258. function animate() {
  259. var delta = clock.getDelta();
  260. animateCamera( delta );
  261. // Sound3D Spatial Transform Update
  262. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  263. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  264. // Update sound filter from raycaster intersecting
  265. updateSoundFilter();
  266. // light intensity from sound amplitude
  267. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  268. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  269. // Update SEA3D Animations
  270. THREE.SEA3D.AnimationHandler.update( delta );
  271. render( delta );
  272. stats.update();
  273. requestAnimationFrame( animate );
  274. }
  275. function render( delta ) {
  276. //renderer.render( scene, camera );
  277. composer.render( delta );
  278. }
  279. </script>
  280. </body>
  281. </html>