webgl_loader_stl.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - STL</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>.<br/>
  13. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/loaders/STLLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var container, stats;
  24. var camera, cameraTarget, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  31. camera.position.set( 3, 0.15, 3 );
  32. cameraTarget = new THREE.Vector3( 0, - 0.25, 0 );
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x72645b );
  35. scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
  36. // Ground
  37. var plane = new THREE.Mesh(
  38. new THREE.PlaneBufferGeometry( 40, 40 ),
  39. new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  40. );
  41. plane.rotation.x = - Math.PI / 2;
  42. plane.position.y = - 0.5;
  43. scene.add( plane );
  44. plane.receiveShadow = true;
  45. // ASCII file
  46. var loader = new THREE.STLLoader();
  47. loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) {
  48. var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
  49. var mesh = new THREE.Mesh( geometry, material );
  50. mesh.position.set( 0, - 0.25, 0.6 );
  51. mesh.rotation.set( 0, - Math.PI / 2, 0 );
  52. mesh.scale.set( 0.5, 0.5, 0.5 );
  53. mesh.castShadow = true;
  54. mesh.receiveShadow = true;
  55. scene.add( mesh );
  56. } );
  57. // Binary files
  58. var material = new THREE.MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
  59. loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) {
  60. var mesh = new THREE.Mesh( geometry, material );
  61. mesh.position.set( 0, - 0.37, - 0.6 );
  62. mesh.rotation.set( - Math.PI / 2, 0, 0 );
  63. mesh.scale.set( 2, 2, 2 );
  64. mesh.castShadow = true;
  65. mesh.receiveShadow = true;
  66. scene.add( mesh );
  67. } );
  68. loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) {
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.position.set( 0.136, - 0.37, - 0.6 );
  71. mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
  72. mesh.scale.set( 2, 2, 2 );
  73. mesh.castShadow = true;
  74. mesh.receiveShadow = true;
  75. scene.add( mesh );
  76. } );
  77. // Colored binary STL
  78. loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
  79. var meshMaterial = material;
  80. if ( geometry.hasColors ) {
  81. meshMaterial = new THREE.MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: THREE.VertexColors } );
  82. }
  83. var mesh = new THREE.Mesh( geometry, meshMaterial );
  84. mesh.position.set( 0.5, 0.2, 0 );
  85. mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 );
  86. mesh.scale.set( 0.3, 0.3, 0.3 );
  87. mesh.castShadow = true;
  88. mesh.receiveShadow = true;
  89. scene.add( mesh );
  90. } );
  91. // Lights
  92. scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
  93. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  94. addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
  95. // renderer
  96. renderer = new THREE.WebGLRenderer( { antialias: true } );
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. renderer.gammaInput = true;
  100. renderer.gammaOutput = true;
  101. renderer.shadowMap.enabled = true;
  102. container.appendChild( renderer.domElement );
  103. // stats
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function addShadowedLight( x, y, z, color, intensity ) {
  110. var directionalLight = new THREE.DirectionalLight( color, intensity );
  111. directionalLight.position.set( x, y, z );
  112. scene.add( directionalLight );
  113. directionalLight.castShadow = true;
  114. var d = 1;
  115. directionalLight.shadow.camera.left = - d;
  116. directionalLight.shadow.camera.right = d;
  117. directionalLight.shadow.camera.top = d;
  118. directionalLight.shadow.camera.bottom = - d;
  119. directionalLight.shadow.camera.near = 1;
  120. directionalLight.shadow.camera.far = 4;
  121. directionalLight.shadow.mapSize.width = 1024;
  122. directionalLight.shadow.mapSize.height = 1024;
  123. directionalLight.shadow.bias = - 0.002;
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. var timer = Date.now() * 0.0005;
  137. camera.position.x = Math.cos( timer ) * 3;
  138. camera.position.z = Math.sin( timer ) * 3;
  139. camera.lookAt( cameraTarget );
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>