webgl_loader_texture_dds.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed textures<br/>
  12. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/DDSLoader.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var camera, scene, renderer;
  22. var meshes = [];
  23. init();
  24. animate();
  25. function init() {
  26. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  27. camera.position.z = 1000;
  28. scene = new THREE.Scene();
  29. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  30. /*
  31. This is how compressed textures are supposed to be used:
  32. DXT1 - RGB - opaque textures
  33. DXT3 - RGBA - transparent textures with sharp alpha transitions
  34. DXT5 - RGBA - transparent textures with full alpha range
  35. */
  36. var loader = new THREE.DDSLoader();
  37. var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  38. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  39. map1.anisotropy = 4;
  40. var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  41. map2.anisotropy = 4;
  42. var map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  43. map3.anisotropy = 4;
  44. var map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  45. map4.anisotropy = 4;
  46. var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  47. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  48. map5.anisotropy = 4;
  49. var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  50. map6.anisotropy = 4;
  51. var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  52. texture.magFilter = THREE.LinearFilter;
  53. texture.minFilter = THREE.LinearFilter;
  54. texture.mapping = THREE.CubeReflectionMapping;
  55. material1.needsUpdate = true;
  56. } );
  57. var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  58. texture.magFilter = THREE.LinearFilter;
  59. texture.minFilter = THREE.LinearFilter;
  60. texture.mapping = THREE.CubeReflectionMapping;
  61. material5.needsUpdate = true;
  62. } );
  63. var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  64. texture.magFilter = THREE.LinearFilter;
  65. texture.minFilter = THREE.LinearFilter;
  66. texture.mapping = THREE.CubeReflectionMapping;
  67. material6.needsUpdate = true;
  68. } );
  69. var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  70. var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  71. var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  72. var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  73. var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  74. var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  75. var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  76. var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  77. var mesh = new THREE.Mesh( new THREE.TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
  78. mesh.position.x = - 600;
  79. mesh.position.y = - 200;
  80. scene.add( mesh );
  81. meshes.push( mesh );
  82. mesh = new THREE.Mesh( geometry, material2 );
  83. mesh.position.x = - 200;
  84. mesh.position.y = - 200;
  85. scene.add( mesh );
  86. meshes.push( mesh );
  87. mesh = new THREE.Mesh( geometry, material3 );
  88. mesh.position.x = - 200;
  89. mesh.position.y = 200;
  90. scene.add( mesh );
  91. meshes.push( mesh );
  92. mesh = new THREE.Mesh( geometry, material4 );
  93. mesh.position.x = - 600;
  94. mesh.position.y = 200;
  95. scene.add( mesh );
  96. meshes.push( mesh );
  97. mesh = new THREE.Mesh( geometry, material5 );
  98. mesh.position.x = 200;
  99. mesh.position.y = 200;
  100. scene.add( mesh );
  101. meshes.push( mesh );
  102. mesh = new THREE.Mesh( geometry, material6 );
  103. mesh.position.x = 200;
  104. mesh.position.y = - 200;
  105. scene.add( mesh );
  106. meshes.push( mesh );
  107. mesh = new THREE.Mesh( geometry, material7 );
  108. mesh.position.x = 600;
  109. mesh.position.y = - 200;
  110. scene.add( mesh );
  111. meshes.push( mesh );
  112. mesh = new THREE.Mesh( geometry, material8 );
  113. mesh.position.x = 600;
  114. mesh.position.y = 200;
  115. scene.add( mesh );
  116. meshes.push( mesh );
  117. renderer = new THREE.WebGLRenderer( { antialias: true } );
  118. renderer.setPixelRatio( window.devicePixelRatio );
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. document.body.appendChild( renderer.domElement );
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. var time = Date.now() * 0.001;
  131. for ( var i = 0; i < meshes.length; i ++ ) {
  132. var mesh = meshes[ i ];
  133. mesh.rotation.x = time;
  134. mesh.rotation.y = time;
  135. }
  136. renderer.render( scene, camera );
  137. }
  138. </script>
  139. </body>
  140. </html>