webgl_loader_texture_hdr.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - HDR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR (RGBE) texture loader example<br/>
  12. Image courtesy of <a href="http://www.pauldebevec.com/Research/HDR/" target="_blank" rel="noopener">Paul Debevec</a>.
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/RGBELoader.js"></script>
  16. <script src="js/libs/dat.gui.min.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var params = {
  23. exposure: 2.0
  24. };
  25. var renderer, scene, camera;
  26. init();
  27. function init() {
  28. renderer = new THREE.WebGLRenderer();
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. document.body.appendChild( renderer.domElement );
  32. renderer.toneMapping = THREE.ReinhardToneMapping;
  33. renderer.toneMappingExposure = params.exposure;
  34. renderer.gammaOutput = true;
  35. scene = new THREE.Scene();
  36. var aspect = window.innerWidth / window.innerHeight;
  37. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  38. var type = THREE.UnsignedByteType;
  39. //var type = THREE.FloatType;
  40. new THREE.RGBELoader()
  41. .setType( type )
  42. .load( 'textures/memorial.hdr', function ( texture, textureData ) {
  43. switch ( type ) {
  44. case THREE.UnsignedByteType:
  45. texture.encoding = THREE.RGBEEncoding;
  46. texture.minFilter = THREE.NearestFilter;
  47. texture.magFilter = THREE.NearestFilter;
  48. break;
  49. case THREE.FloatType:
  50. texture.encoding = THREE.LinearEncoding;
  51. texture.minFilter = THREE.LinearFilter;
  52. texture.magFilter = THREE.LinearFilter;
  53. break;
  54. }
  55. texture.generateMipmaps = false;
  56. texture.flipY = true;
  57. //console.log( textureData );
  58. //console.log( texture );
  59. var material = new THREE.MeshBasicMaterial( { map: texture } );
  60. var quad = new THREE.PlaneBufferGeometry( 1.5 * textureData.width / textureData.height, 1.5 );
  61. var mesh = new THREE.Mesh( quad, material );
  62. scene.add( mesh );
  63. render();
  64. } );
  65. //
  66. var gui = new dat.GUI();
  67. gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
  68. gui.open();
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. var aspect = window.innerWidth / window.innerHeight;
  74. var frustumHeight = camera.top - camera.bottom;
  75. camera.left = - frustumHeight * aspect / 2;
  76. camera.right = frustumHeight * aspect / 2;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. render();
  80. }
  81. //
  82. function render() {
  83. renderer.toneMappingExposure = params.exposure;
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>