webgl_loader_texture_ktx.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/KTXLoader.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. /*
  19. This is how compressed textures are supposed to be used:
  20. best for desktop:
  21. BC1(DXT1) - opaque textures
  22. BC3(DXT5) - transparent textures with full alpha range
  23. best for iOS:
  24. PVR2, PVR4 - opaque textures or alpha
  25. best for Android:
  26. ETC1 - opaque textures
  27. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  28. */
  29. if ( WEBGL.isWebGLAvailable() === false ) {
  30. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  31. }
  32. var camera, scene, renderer;
  33. var meshes = [];
  34. init();
  35. animate();
  36. function init() {
  37. renderer = new THREE.WebGLRenderer( { antialias: true } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. document.body.appendChild( renderer.domElement );
  41. var formats = {
  42. astc: renderer.extensions.get( 'WEBGL_compressed_texture_astc' ),
  43. etc1: renderer.extensions.get( 'WEBGL_compressed_texture_etc1' ),
  44. s3tc: renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' ),
  45. pvrtc: renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  46. };
  47. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 1000;
  49. scene = new THREE.Scene();
  50. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  51. var material1, material2;
  52. // TODO: add cubemap support
  53. var loader = new THREE.KTXLoader();
  54. if ( formats.pvrtc ) {
  55. material1 = new THREE.MeshBasicMaterial( {
  56. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  57. } );
  58. material2 = new THREE.MeshBasicMaterial( {
  59. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  60. depthTest: false,
  61. transparent: true,
  62. side: THREE.DoubleSide
  63. } );
  64. meshes.push( new THREE.Mesh( geometry, material1 ) );
  65. meshes.push( new THREE.Mesh( geometry, material2 ) );
  66. }
  67. if ( formats.s3tc ) {
  68. material1 = new THREE.MeshBasicMaterial( {
  69. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  70. } );
  71. material2 = new THREE.MeshBasicMaterial( {
  72. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  73. depthTest: false,
  74. transparent: true,
  75. side: THREE.DoubleSide
  76. } );
  77. meshes.push( new THREE.Mesh( geometry, material1 ) );
  78. meshes.push( new THREE.Mesh( geometry, material2 ) );
  79. }
  80. if ( formats.etc1 ) {
  81. material1 = new THREE.MeshBasicMaterial( {
  82. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  83. } );
  84. meshes.push( new THREE.Mesh( geometry, material1 ) );
  85. }
  86. if ( formats.astc ) {
  87. material1 = new THREE.MeshBasicMaterial( {
  88. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  89. } );
  90. material2 = new THREE.MeshBasicMaterial( {
  91. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  92. depthTest: false,
  93. transparent: true,
  94. side: THREE.DoubleSide
  95. } );
  96. meshes.push( new THREE.Mesh( geometry, material1 ) );
  97. meshes.push( new THREE.Mesh( geometry, material2 ) );
  98. }
  99. var x = - meshes.length / 2 * 150;
  100. for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
  101. var mesh = meshes[ i ];
  102. mesh.position.x = x;
  103. mesh.position.y = 0;
  104. scene.add( mesh );
  105. }
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. var time = Date.now() * 0.001;
  116. for ( var i = 0; i < meshes.length; i ++ ) {
  117. var mesh = meshes[ i ];
  118. mesh.rotation.x = time;
  119. mesh.rotation.y = time;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>