webgl_loader_texture_tga.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - TGA texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/loaders/TGALoader.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var camera, scene, renderer, stats;
  23. init();
  24. animate();
  25. function init() {
  26. var container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  29. camera.position.set( 0, 50, 250 );
  30. scene = new THREE.Scene();
  31. //
  32. var loader = new THREE.TGALoader();
  33. var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
  34. // add box 1 - grey8 texture
  35. var texture1 = loader.load( 'textures/crate_grey8.tga' );
  36. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  37. var mesh1 = new THREE.Mesh( geometry, material1 );
  38. mesh1.position.x = - 50;
  39. scene.add( mesh1 );
  40. // add box 2 - tga texture
  41. var texture2 = loader.load( 'textures/crate_color8.tga' );
  42. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  43. var mesh2 = new THREE.Mesh( geometry, material2 );
  44. mesh2.position.x = 50;
  45. scene.add( mesh2 );
  46. //
  47. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
  48. scene.add( ambientLight );
  49. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  50. light.position.set( 1, 1, 1 );
  51. scene.add( light );
  52. //
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. container.appendChild( renderer.domElement );
  57. //
  58. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  59. //
  60. stats = new Stats();
  61. container.appendChild( stats.dom );
  62. //
  63. window.addEventListener( 'resize', onWindowResize, false );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function animate() {
  71. requestAnimationFrame( animate );
  72. render();
  73. stats.update();
  74. }
  75. function render() {
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>