webgl_loader_vrm.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vrm loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
  12. Alicia by
  13. <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
  14. <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
  15. </div>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/loaders/GLTFLoader.js"></script>
  19. <script src="js/loaders/VRMLoader.js"></script>
  20. <script src="js/WebGL.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var container, stats, controls;
  27. var camera, scene, renderer, light;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  34. camera.position.set( 0, 1.6, - 2.2 );
  35. scene = new THREE.Scene();
  36. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  37. light.position.set( 0, 1, 0 );
  38. scene.add( light );
  39. // model
  40. var loader = new THREE.VRMLoader();
  41. loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
  42. // VRMLoader doesn't support VRM Unlit extension yet so
  43. // converting all materials to MeshBasicMaterial here as workaround so far.
  44. vrm.scene.traverse( function ( object ) {
  45. if ( object.material ) {
  46. if ( Array.isArray( object.material ) ) {
  47. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  48. var material = new THREE.MeshBasicMaterial();
  49. THREE.Material.prototype.copy.call( material, object.material[ i ] );
  50. material.color.copy( object.material[ i ].color );
  51. material.map = object.material[ i ].map;
  52. material.lights = false;
  53. material.skinning = object.material[ i ].skinning;
  54. material.morphTargets = object.material[ i ].morphTargets;
  55. material.morphNormals = object.material[ i ].morphNormals;
  56. object.material[ i ] = material;
  57. }
  58. } else {
  59. var material = new THREE.MeshBasicMaterial();
  60. THREE.Material.prototype.copy.call( material, object.material );
  61. material.color.copy( object.material.color );
  62. material.map = object.material.map;
  63. material.lights = false;
  64. material.skinning = object.material.skinning;
  65. material.morphTargets = object.material.morphTargets;
  66. material.morphNormals = object.material.morphNormals;
  67. object.material = material;
  68. }
  69. }
  70. } );
  71. scene.add( vrm.scene );
  72. } );
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.gammaOutput = true;
  77. container.appendChild( renderer.domElement );
  78. controls = new THREE.OrbitControls( camera, renderer.domElement );
  79. controls.target.set( 0, 0.9, 0 );
  80. controls.update();
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. // stats
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. renderer.render( scene, camera );
  95. stats.update();
  96. }
  97. </script>
  98. </body>
  99. </html>