webgl_loader_vrml.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vrml loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  20. vrml format loader test
  21. <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank" rel="noopener">VRML 2.0 Tutorial</a>,-->
  22. </div>
  23. <script src="../build/three.js"></script>
  24. <script src="js/controls/OrbitControls.js"></script>
  25. <script src="js/loaders/VRMLLoader.js"></script>
  26. <script src="js/WebGL.js"></script>
  27. <script src="js/libs/stats.min.js"></script>
  28. <script>
  29. if ( WEBGL.isWebGLAvailable() === false ) {
  30. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  31. }
  32. var camera, scene, renderer, stats;
  33. init();
  34. animate();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  37. camera.position.z = 6;
  38. scene = new THREE.Scene();
  39. scene.add( camera );
  40. // light
  41. var dirLight = new THREE.DirectionalLight( 0xffffff );
  42. dirLight.position.set( 200, 200, 1000 ).normalize();
  43. camera.add( dirLight );
  44. camera.add( dirLight.target );
  45. var loader = new THREE.VRMLLoader();
  46. loader.load( 'models/vrml/house.wrl', function ( object ) {
  47. scene.add( object );
  48. } );
  49. // renderer
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. // controls
  55. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  56. //
  57. stats = new Stats();
  58. document.body.appendChild( stats.dom );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. }
  67. function animate() {
  68. requestAnimationFrame( animate );
  69. renderer.render( scene, camera );
  70. stats.update();
  71. }
  72. </script>
  73. </body>
  74. </html>