webgl_loader_vtk.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. vtk formats loader test<br />
  13. Legacy vtk model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank" rel="noopener">The GeorgiaTech Lagre Geometric Model Archive</a>
  14. </div>
  15. <script src='js/libs/inflate.min.js'></script>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/TrackballControls.js"></script>
  18. <script src="js/loaders/VTKLoader.js"></script>
  19. <script src="js/WebGL.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. if ( WEBGL.isWebGLAvailable() === false ) {
  23. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  24. }
  25. var container, stats;
  26. var camera, controls, scene, renderer;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  31. camera.position.z = 0.2;
  32. scene = new THREE.Scene();
  33. scene.add( camera );
  34. // light
  35. var dirLight = new THREE.DirectionalLight( 0xffffff );
  36. dirLight.position.set( 200, 200, 1000 ).normalize();
  37. camera.add( dirLight );
  38. camera.add( dirLight.target );
  39. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
  40. var loader = new THREE.VTKLoader();
  41. loader.load( "models/vtk/bunny.vtk", function ( geometry ) {
  42. geometry.center();
  43. geometry.computeVertexNormals();
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.set( - 0.075, 0.005, 0 );
  46. mesh.scale.multiplyScalar( 0.2 );
  47. scene.add( mesh );
  48. } );
  49. var loader1 = new THREE.VTKLoader();
  50. loader1.load( 'models/vtk/cube_ascii.vtp', function ( geometry ) {
  51. geometry.computeVertexNormals();
  52. geometry.center();
  53. var material = new THREE.MeshLambertMaterial( { color: 0x00ff00, side: THREE.DoubleSide } );
  54. var mesh = new THREE.Mesh( geometry, material );
  55. mesh.position.set( - 0.025, 0, 0 );
  56. mesh.scale.multiplyScalar( 0.01 );
  57. scene.add( mesh );
  58. } );
  59. var loader2 = new THREE.VTKLoader();
  60. loader2.load( 'models/vtk/cube_binary.vtp', function ( geometry ) {
  61. geometry.computeVertexNormals();
  62. geometry.center();
  63. var material = new THREE.MeshLambertMaterial( { color: 0x0000ff, side: THREE.DoubleSide } );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.set( 0.025, 0, 0 );
  66. mesh.scale.multiplyScalar( 0.01 );
  67. scene.add( mesh );
  68. } );
  69. var loader3 = new THREE.VTKLoader();
  70. loader3.load( 'models/vtk/cube_no_compression.vtp', function ( geometry ) {
  71. geometry.computeVertexNormals();
  72. geometry.center();
  73. var material = new THREE.MeshLambertMaterial( { color: 0xff0000, side: THREE.DoubleSide } );
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.set( 0.075, 0, 0 );
  76. mesh.scale.multiplyScalar( 0.01 );
  77. scene.add( mesh );
  78. } );
  79. // renderer
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container = document.createElement( 'div' );
  84. document.body.appendChild( container );
  85. container.appendChild( renderer.domElement );
  86. // controls
  87. controls = new THREE.TrackballControls( camera, renderer.domElement );
  88. controls.rotateSpeed = 5.0;
  89. controls.zoomSpeed = 5;
  90. controls.panSpeed = 2;
  91. controls.noZoom = false;
  92. controls.noPan = false;
  93. controls.staticMoving = true;
  94. controls.dynamicDampingFactor = 0.3;
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. controls.handleResize();
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. controls.update();
  109. renderer.render( scene, camera );
  110. stats.update();
  111. }
  112. </script>
  113. </body>
  114. </html>