webgl_loader_x.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - X-File loader</title>
  5. <meta charset='utf-8'>
  6. <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader <br>
  12. <a href="https://github.com/adrs2002/threeXfileLoader" target="_new">see more info and samples</a> <br /><br/>
  13. <select id="mech1_anime" onchange="mech1_changeAnime(this.value)">
  14. <option value="stand">stand</option>
  15. <option value="wark">walk</option>
  16. <option value="attack">attack</option>
  17. </select>
  18. </div>
  19. <div id="canvase3d"></div>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script src="js/loaders/XLoader.js"></script>
  23. <script src="js/libs/dat.gui.min.js"></script>
  24. <script src="js/libs/stats.min.js"></script>
  25. <script src="js/WebGL.js"></script>
  26. <script>
  27. if ( WEBGL.isWebGLAvailable() === false ) {
  28. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  29. }
  30. var container, stats, controls;
  31. var camera, scene, renderer;
  32. var clock = new THREE.Clock();
  33. var manager = null;
  34. var skeletonHelper = null;
  35. var animates = [];
  36. var actions = [];
  37. var Models = [];
  38. init();
  39. var onProgress = function ( xhr ) {
  40. if ( xhr.lengthComputable ) {
  41. var percentComplete = xhr.loaded / xhr.total * 100;
  42. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  43. }
  44. };
  45. var onError = function () {};
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. scene = new THREE.Scene();
  50. scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
  51. // grid
  52. var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
  53. scene.add( gridHelper );
  54. // stats
  55. stats = new Stats();
  56. container.appendChild( stats.dom );
  57. renderer = new THREE.WebGLRenderer();
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setClearColor( 0x666666 );
  61. container.appendChild( renderer.domElement );
  62. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  63. camera.position.set( 2, 10, - 28 );
  64. camera.up.set( 0, 1, 0 );
  65. controls = new THREE.OrbitControls( camera, renderer.domElement );
  66. controls.target.set( 0, 5, 0 );
  67. controls.update();
  68. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  69. light.position.set( 10, 100, - 10 ).normalize();
  70. scene.add( light );
  71. var light2 = new THREE.DirectionalLight( 0x777666, 1 );
  72. light2.position.set( - 1, - 1, - 1 ).normalize();
  73. scene.add( light2 );
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. animate();
  76. // model loading
  77. manager = new THREE.LoadingManager();
  78. manager.onProgress = function ( item, loaded, total ) {
  79. console.log( item, loaded, total );
  80. };
  81. var loader = new THREE.XLoader( manager );
  82. actions[ 0 ] = {};
  83. //download Model file
  84. loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
  85. for ( var i = 0; i < object.models.length; i ++ ) {
  86. var model = object.models[ i ];
  87. model.scale.x *= - 1;
  88. Models.push( model );
  89. }
  90. loadAnimation( 'stand', 0, () => {
  91. scene.add( Models[ 0 ] );
  92. if ( Models[ 0 ] instanceof THREE.SkinnedMesh ) {
  93. skeletonHelper = new THREE.SkeletonHelper( Models[ 0 ] );
  94. scene.add( skeletonHelper );
  95. }
  96. actions[ 0 ][ 'stand' ].play();
  97. } );
  98. object = null;
  99. }, onProgress, onError );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. var delta = clock.getDelta();
  109. if ( animates != null && animates.length > 0 ) {
  110. for ( var i = 0; i < animates.length; i ++ ) {
  111. animates[ i ].update( delta * 1000 );
  112. }
  113. }
  114. stats.update();
  115. render();
  116. }
  117. function render() {
  118. renderer.render( scene, camera );
  119. }
  120. /////////////////////////////////////////////////////////////////////////////////
  121. function loadAnimation( animeName, modelId, _callback ) {
  122. if ( actions[ modelId ][ animeName ] ) {
  123. if ( _callback ) {
  124. _callback();
  125. }
  126. } else {
  127. var loader2 = new THREE.XLoader( manager );
  128. loader2.load( [ 'models/xfile/' + animeName + '.x', { putPos: false, putScl: false } ], function () {
  129. // !! important!
  130. // associate divided model and animation.
  131. loader2.assignAnimation( Models[ modelId ] );
  132. if ( ! animates[ modelId ] ) {
  133. animates[ modelId ] = Models[ modelId ].animationMixer;
  134. }
  135. actions[ modelId ][ animeName ] = Models[ modelId ].animationMixer.clipAction( animeName );
  136. if ( animeName == 'stand' ) {
  137. actions[ modelId ][ animeName ].setLoop( THREE.LoopOnce );
  138. }
  139. actions[ modelId ][ animeName ].clampWhenFinished = true;
  140. if ( _callback ) {
  141. _callback(); return;
  142. }
  143. actions[ modelId ][ animeName ].play();
  144. }, onProgress, onError );
  145. }
  146. }
  147. function mech1_changeAnime( val ) {
  148. loadAnimation( val, 0, function () {
  149. Object.keys( actions[ 0 ] ).forEach( function ( p ) {
  150. if ( p == val ) {
  151. actions[ 0 ][ p ].play();
  152. } else {
  153. actions[ 0 ][ p ].stop();
  154. }
  155. } );
  156. } );
  157. }
  158. </script>
  159. </body>
  160. </html>