webgl_materials_bumpmap.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - bump mapping without tangents<br/>
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/loaders/GLTFLoader.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. if ( WEBGL.isWebGLAvailable() === false ) {
  20. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  21. }
  22. var statsEnabled = true;
  23. var container, stats, loader;
  24. var camera, scene, renderer;
  25. var mesh;
  26. var spotLight;
  27. var mouseX = 0;
  28. var mouseY = 0;
  29. var targetX = 0;
  30. var targetY = 0;
  31. var windowHalfX = window.innerWidth / 2;
  32. var windowHalfY = window.innerHeight / 2;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. //
  39. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.z = 1200;
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x060708 );
  43. // LIGHTS
  44. scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
  45. spotLight = new THREE.SpotLight( 0xffffbb, 2 );
  46. spotLight.position.set( 0.5, 0, 1 );
  47. spotLight.position.multiplyScalar( 700 );
  48. scene.add( spotLight );
  49. spotLight.castShadow = true;
  50. spotLight.shadow.mapSize.width = 2048;
  51. spotLight.shadow.mapSize.height = 2048;
  52. spotLight.shadow.camera.near = 200;
  53. spotLight.shadow.camera.far = 1500;
  54. spotLight.shadow.camera.fov = 40;
  55. spotLight.shadow.bias = - 0.005;
  56. //
  57. var mapHeight = new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  58. var material = new THREE.MeshPhongMaterial( {
  59. color: 0x552811,
  60. specular: 0x222222,
  61. shininess: 25,
  62. bumpMap: mapHeight,
  63. bumpScale: 12
  64. } );
  65. loader = new THREE.GLTFLoader();
  66. loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  67. createScene( gltf.scene.children[ 0 ].geometry, 100, material );
  68. } );
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. renderer.shadowMap.enabled = true;
  74. //
  75. renderer.gammaInput = true;
  76. renderer.gammaOutput = true;
  77. //
  78. if ( statsEnabled ) {
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. }
  82. // EVENTS
  83. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function createScene( geometry, scale, material ) {
  87. mesh = new THREE.Mesh( geometry, material );
  88. mesh.position.y = - 50;
  89. mesh.scale.set( scale, scale, scale );
  90. mesh.castShadow = true;
  91. mesh.receiveShadow = true;
  92. scene.add( mesh );
  93. }
  94. //
  95. function onWindowResize() {
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. }
  100. function onDocumentMouseMove( event ) {
  101. mouseX = ( event.clientX - windowHalfX );
  102. mouseY = ( event.clientY - windowHalfY );
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. if ( statsEnabled ) stats.update();
  109. }
  110. function render() {
  111. targetX = mouseX * .001;
  112. targetY = mouseY * .001;
  113. if ( mesh ) {
  114. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  115. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  116. }
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>