webgl_materials_cars.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo<br/>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  21. <br><br>
  22. <span>Body: <select id="body-mat"></select></span>
  23. <span>Details: <select id="rim-mat"></select></span>
  24. <span>Glass: <select id="glass-mat"></select></span>
  25. <br><br>
  26. <span>Follow camera: <input type="checkbox" id="camera-toggle"></span>
  27. </div>
  28. <div id="container"></div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/loaders/DRACOLoader.js"></script>
  31. <script src="js/loaders/GLTFLoader.js"></script>
  32. <script src="js/pmrem/PMREMGenerator.js"></script>
  33. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  34. <script src="js/Car.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( WEBGL.isWebGLAvailable() === false ) {
  39. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  40. }
  41. var camera, scene, renderer, stats, carModel, materialsLib, envMap;
  42. var bodyMatSelect = document.getElementById( 'body-mat' );
  43. var rimMatSelect = document.getElementById( 'rim-mat' );
  44. var glassMatSelect = document.getElementById( 'glass-mat' );
  45. var followCamera = document.getElementById( 'camera-toggle' );
  46. var clock = new THREE.Clock();
  47. var car = new THREE.Car();
  48. car.turningRadius = 75;
  49. var carParts = {
  50. body: [],
  51. rims:[],
  52. glass: [],
  53. };
  54. var damping = 5.0;
  55. var distance = 5;
  56. var cameraTarget = new THREE.Vector3();
  57. function init() {
  58. var container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
  60. camera.position.set( 3.25, 2.0, -5 );
  61. camera.lookAt( 0, 0.5, 0 );
  62. scene = new THREE.Scene();
  63. scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
  64. var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
  65. var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/');
  66. loader.load( urls, function ( texture ) {
  67. scene.background = texture;
  68. var pmremGenerator = new THREE.PMREMGenerator( texture );
  69. pmremGenerator.update( renderer );
  70. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  71. pmremCubeUVPacker.update( renderer );
  72. envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  73. pmremGenerator.dispose();
  74. pmremCubeUVPacker.dispose();
  75. //
  76. initCar();
  77. initMaterials();
  78. initMaterialSelectionMenus();
  79. } );
  80. var ground = new THREE.Mesh(
  81. new THREE.PlaneBufferGeometry( 2400, 2400 ),
  82. new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.15, depthWrite: false }
  83. ) );
  84. ground.rotation.x = - Math.PI / 2;
  85. ground.receiveShadow = true;
  86. ground.renderOrder = 1;
  87. scene.add( ground );
  88. var grid = new THREE.GridHelper( 400, 40, 0x000000, 0x000000 );
  89. grid.material.opacity = 0.2;
  90. grid.material.depthWrite = false;
  91. grid.material.transparent = true;
  92. scene.add( grid );
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.gammaOutput = true;
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. container.appendChild( renderer.domElement );
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. renderer.setAnimationLoop( function() {
  102. update();
  103. renderer.render( scene, camera );
  104. } );
  105. }
  106. function initCar() {
  107. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  108. var loader = new THREE.GLTFLoader();
  109. loader.setDRACOLoader( new THREE.DRACOLoader() );
  110. loader.load( 'models/gltf/ferrari.glb', function( gltf ) {
  111. carModel = gltf.scene.children[ 0 ];
  112. car.setModel( carModel );
  113. carModel.traverse( function ( child ) {
  114. if ( child.isMesh ) {
  115. child.material.envMap = envMap;
  116. }
  117. } );
  118. // shadow
  119. var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  120. var shadow = new THREE.Mesh(
  121. new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ).rotateX( - Math.PI / 2 ),
  122. new THREE.MeshBasicMaterial( { map: texture, opacity: 0.8, transparent: true } )
  123. );
  124. shadow.renderOrder = 2;
  125. carModel.add( shadow );
  126. scene.add( carModel );
  127. // car parts for material selection
  128. carParts.body.push( carModel.getObjectByName( 'body' ) );
  129. carParts.rims.push(
  130. carModel.getObjectByName( 'rim_fl' ),
  131. carModel.getObjectByName( 'rim_fr' ),
  132. carModel.getObjectByName( 'rim_rr' ),
  133. carModel.getObjectByName( 'rim_rl' ),
  134. carModel.getObjectByName( 'trim' ),
  135. );
  136. carParts.glass.push(
  137. carModel.getObjectByName( 'glass' ),
  138. );
  139. updateMaterials();
  140. });
  141. }
  142. function initMaterials() {
  143. materialsLib = {
  144. main: [
  145. new THREE.MeshStandardMaterial( { color: 0xff4400, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'orange' } ),
  146. new THREE.MeshStandardMaterial( { color: 0x001166, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'blue' } ),
  147. new THREE.MeshStandardMaterial( { color: 0x990000, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'red' } ),
  148. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'black' } ),
  149. new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'white' } ),
  150. new THREE.MeshStandardMaterial( { color: 0x555555, envMap: envMap, envMapIntensity: 2.0, metalness: 1.0, roughness: 0.2, name: 'metallic' } ),
  151. ],
  152. glass: [
  153. new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
  154. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
  155. new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
  156. ],
  157. }
  158. }
  159. function initMaterialSelectionMenus() {
  160. function addOption( name, menu ) {
  161. var option = document.createElement( 'option' );
  162. option.text = name;
  163. option.value = name;
  164. menu.add( option );
  165. }
  166. materialsLib.main.forEach( function( material ) {
  167. addOption( material.name, bodyMatSelect );
  168. addOption( material.name, rimMatSelect );
  169. } );
  170. materialsLib.glass.forEach( function( material ) {
  171. addOption( material.name, glassMatSelect );
  172. } );
  173. bodyMatSelect.selectedIndex = 3;
  174. rimMatSelect.selectedIndex = 5;
  175. glassMatSelect.selectedIndex = 0;
  176. bodyMatSelect.addEventListener( 'change', updateMaterials );
  177. rimMatSelect.addEventListener( 'change', updateMaterials );
  178. glassMatSelect.addEventListener( 'change', updateMaterials );
  179. }
  180. // set materials to the current values of the selection menus
  181. function updateMaterials() {
  182. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  183. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  184. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  185. carParts.body.forEach( function ( part ) { part.material = bodyMat; } );
  186. carParts.rims.forEach( function ( part ) { part.material = rimMat; } );
  187. carParts.glass.forEach( function ( part ) { part.material = glassMat; } );
  188. }
  189. function onWindowResize() {
  190. camera.aspect = window.innerWidth / window.innerHeight;
  191. camera.updateProjectionMatrix();
  192. renderer.setSize( window.innerWidth, window.innerHeight );
  193. }
  194. function update() {
  195. var delta = clock.getDelta();
  196. if ( carModel ) {
  197. car.update( delta / 3 );
  198. console.log( );
  199. if ( carModel.position.length() > 200 ) {
  200. carModel.position.set( 0, 0, 0 );
  201. car.speed = 0;
  202. }
  203. if ( followCamera.checked ) {
  204. carModel.getWorldPosition( cameraTarget );
  205. cameraTarget.y = 2.5;
  206. cameraTarget.z += distance;
  207. camera.position.lerp( cameraTarget, delta * damping );
  208. } else {
  209. carModel.getWorldPosition( cameraTarget );
  210. cameraTarget.y += 0.5;
  211. camera.position.set( 3.25, 2.0, -5 );
  212. }
  213. camera.lookAt( carModel.position );
  214. }
  215. stats.update();
  216. }
  217. init();
  218. </script>
  219. </body>
  220. </html>