webgl_materials_channels.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - channels</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span><br/>
  12. by <a href="https://Clara.io">Ben Houston</a>. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/loaders/OBJLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src='js/libs/dat.gui.min.js'></script>
  20. <script>
  21. if ( WEBGL.isWebGLAvailable() === false ) {
  22. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  23. }
  24. var stats;
  25. var camera, scene, renderer;
  26. var params = {
  27. material: 'normal',
  28. camera: 'perspective',
  29. side: 'double'
  30. };
  31. var sides = {
  32. 'front': THREE.FrontSide,
  33. 'back': THREE.BackSide,
  34. 'double': THREE.DoubleSide
  35. };
  36. var cameraOrtho, cameraPerspective;
  37. var controlsOrtho, controlsPerspective;
  38. var mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal;
  39. var height = 500; // of camera frustum
  40. var SCALE = 2.436143; // from original model
  41. var BIAS = - 0.428408; // from original model
  42. init();
  43. animate();
  44. initGui();
  45. // Init gui
  46. function initGui() {
  47. var gui = new dat.GUI();
  48. gui.add( params, 'material', [ 'standard', 'normal', 'depthBasic', 'depthRGBA' ] );
  49. gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
  50. gui.add( params, 'side', [ 'front', 'back', 'double' ] );
  51. }
  52. function init() {
  53. var container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. //
  60. scene = new THREE.Scene();
  61. var aspect = window.innerWidth / window.innerHeight;
  62. cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 1000, 2500 );
  63. cameraPerspective.position.z = 1500;
  64. scene.add( cameraPerspective );
  65. cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
  66. cameraOrtho.position.z = 1500;
  67. scene.add( cameraOrtho );
  68. camera = cameraPerspective;
  69. controlsPerspective = new THREE.OrbitControls( cameraPerspective, renderer.domElement );
  70. controlsPerspective.minDistance = 1000;
  71. controlsPerspective.maxDistance = 2500;
  72. controlsPerspective.enablePan = false;
  73. controlsPerspective.enableDamping = true;
  74. controlsOrtho = new THREE.OrbitControls( cameraOrtho, renderer.domElement );
  75. controlsOrtho.minZoom = 0.5;
  76. controlsOrtho.maxZoom = 2;
  77. controlsOrtho.enablePan = false;
  78. controlsOrtho.enableDamping = true;
  79. // lights
  80. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 );
  81. scene.add( ambientLight );
  82. var pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  83. pointLight.position.z = 2500;
  84. scene.add( pointLight );
  85. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  86. camera.add( pointLight2 );
  87. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  88. pointLight3.position.x = - 1000;
  89. pointLight3.position.z = 1000;
  90. scene.add( pointLight3 );
  91. // textures
  92. var textureLoader = new THREE.TextureLoader();
  93. var normalMap = textureLoader.load( "models/obj/ninja/normal.jpg" );
  94. var aoMap = textureLoader.load( "models/obj/ninja/ao.jpg" );
  95. var displacementMap = textureLoader.load( "models/obj/ninja/displacement.jpg" );
  96. // material
  97. materialStandard = new THREE.MeshStandardMaterial( {
  98. color: 0xffffff,
  99. metalness: 0.5,
  100. roughness: 0.6,
  101. displacementMap: displacementMap,
  102. displacementScale: SCALE,
  103. displacementBias: BIAS,
  104. aoMap: aoMap,
  105. normalMap: normalMap,
  106. normalScale: new THREE.Vector2( 1, - 1 ),
  107. //flatShading: true,
  108. side: THREE.DoubleSide
  109. } );
  110. materialDepthBasic = new THREE.MeshDepthMaterial( {
  111. depthPacking: THREE.BasicDepthPacking,
  112. displacementMap: displacementMap,
  113. displacementScale: SCALE,
  114. displacementBias: BIAS,
  115. side: THREE.DoubleSide
  116. } );
  117. materialDepthRGBA = new THREE.MeshDepthMaterial( {
  118. depthPacking: THREE.RGBADepthPacking,
  119. displacementMap: displacementMap,
  120. displacementScale: SCALE,
  121. displacementBias: BIAS,
  122. side: THREE.DoubleSide
  123. } );
  124. materialNormal = new THREE.MeshNormalMaterial( {
  125. displacementMap: displacementMap,
  126. displacementScale: SCALE,
  127. displacementBias: BIAS,
  128. normalMap: normalMap,
  129. normalScale: new THREE.Vector2( 1, - 1 ),
  130. //flatShading: true,
  131. side: THREE.DoubleSide
  132. } );
  133. //
  134. var loader = new THREE.OBJLoader();
  135. loader.load( "models/obj/ninja/ninjaHead_Low.obj", function ( group ) {
  136. var geometry = group.children[ 0 ].geometry;
  137. geometry.attributes.uv2 = geometry.attributes.uv;
  138. geometry.center();
  139. mesh = new THREE.Mesh( geometry, materialNormal );
  140. mesh.scale.multiplyScalar( 25 );
  141. scene.add( mesh );
  142. } );
  143. //
  144. stats = new Stats();
  145. container.appendChild( stats.dom );
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. var width = window.innerWidth;
  151. var height = window.innerHeight;
  152. var aspect = window.innerWidth / window.innerHeight;
  153. camera.aspect = aspect;
  154. camera.left = - height * aspect;
  155. camera.right = height * aspect;
  156. camera.top = height;
  157. camera.bottom = - height;
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( width, height );
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. stats.begin();
  165. render();
  166. stats.end();
  167. }
  168. function render() {
  169. if ( mesh ) {
  170. var material = mesh.material;
  171. switch ( params.material ) {
  172. case 'standard': material = materialStandard; break;
  173. case 'depthBasic': material = materialDepthBasic; break;
  174. case 'depthRGBA': material = materialDepthRGBA; break;
  175. case 'normal': material = materialNormal; break;
  176. }
  177. if ( sides[ params.side ] !== material.side ) {
  178. switch ( params.side ) {
  179. case 'front': material.side = THREE.FrontSide; break;
  180. case 'back': material.side = THREE.BackSide; break;
  181. case 'double': material.side = THREE.DoubleSide; break;
  182. }
  183. material.needsUpdate = true;
  184. }
  185. mesh.material = material;
  186. }
  187. switch ( params.camera ) {
  188. case 'perspective': camera = cameraPerspective; break;
  189. case 'ortho': camera = cameraOrtho; break;
  190. }
  191. renderer.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>