webgl_materials_cubemap_refraction.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org">Three.js</a> cube map refraction demo<br/>
  12. Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository<br/>
  13. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/loaders/PLYLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var pointLight;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  35. camera.position.z = - 4000;
  36. //
  37. var r = "textures/cube/Park3Med/";
  38. var urls = [
  39. r + "px.jpg", r + "nx.jpg",
  40. r + "py.jpg", r + "ny.jpg",
  41. r + "pz.jpg", r + "nz.jpg"
  42. ];
  43. var textureCube = new THREE.CubeTextureLoader().load( urls );
  44. textureCube.mapping = THREE.CubeRefractionMapping;
  45. scene = new THREE.Scene();
  46. scene.background = textureCube;
  47. // LIGHTS
  48. var ambient = new THREE.AmbientLight( 0xffffff );
  49. scene.add( ambient );
  50. pointLight = new THREE.PointLight( 0xffffff, 2 );
  51. scene.add( pointLight );
  52. // light representation
  53. var sphere = new THREE.SphereBufferGeometry( 100, 16, 8 );
  54. var mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  55. mesh.scale.set( 0.05, 0.05, 0.05 );
  56. pointLight.add( mesh );
  57. // material samples
  58. var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity: 0.9 } );
  59. var cubeMaterial2 = new THREE.MeshPhongMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  60. var cubeMaterial1 = new THREE.MeshPhongMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
  61. //
  62. renderer = new THREE.WebGLRenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.appendChild( renderer.domElement );
  66. stats = new Stats();
  67. container.appendChild( stats.dom );
  68. var loader = new THREE.PLYLoader();
  69. loader.load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
  70. createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 );
  71. } );
  72. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. windowHalfX = window.innerWidth / 2;
  78. windowHalfY = window.innerHeight / 2;
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function createScene( geometry, m1, m2, m3 ) {
  84. geometry.computeVertexNormals();
  85. var s = 1.5;
  86. var mesh = new THREE.Mesh( geometry, m1 );
  87. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  88. scene.add( mesh );
  89. var mesh = new THREE.Mesh( geometry, m2 );
  90. mesh.position.x = - 1500;
  91. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  92. scene.add( mesh );
  93. var mesh = new THREE.Mesh( geometry, m3 );
  94. mesh.position.x = 1500;
  95. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  96. scene.add( mesh );
  97. }
  98. function onDocumentMouseMove( event ) {
  99. mouseX = ( event.clientX - windowHalfX ) * 4;
  100. mouseY = ( event.clientY - windowHalfY ) * 4;
  101. }
  102. //
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. render();
  106. stats.update();
  107. }
  108. function render() {
  109. var timer = - 0.0002 * Date.now();
  110. camera.position.x += ( mouseX - camera.position.x ) * .05;
  111. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  112. camera.lookAt( scene.position );
  113. pointLight.position.x = 1500 * Math.cos( timer );
  114. pointLight.position.z = 1500 * Math.sin( timer );
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>