webgl_materials_displacementmap.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - displacement map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #vt { display:none }
  10. #vt, #vt a { color:orange; }
  11. </style>
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - (<span id="description">normal + ao + displacement + environment</span>) map demo.<br />
  16. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
  17. <div id="vt">displacement mapping requires vertex textures</div>
  18. </div>
  19. <script src="../build/three.js"></script>
  20. <script src="js/controls/OrbitControls.js"></script>
  21. <script src="js/loaders/OBJLoader.js"></script>
  22. <script src="js/WebGL.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script src='js/libs/dat.gui.min.js'></script>
  25. <script>
  26. if ( WEBGL.isWebGLAvailable() === false ) {
  27. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  28. }
  29. var stats;
  30. var camera, scene, renderer, controls;
  31. var settings = {
  32. metalness: 1.0,
  33. roughness: 0.4,
  34. ambientIntensity: 0.2,
  35. aoMapIntensity: 1.0,
  36. envMapIntensity: 1.0,
  37. displacementScale: 2.436143, // from original model
  38. normalScale: 1.0
  39. };
  40. var mesh, material;
  41. var pointLight, ambientLight;
  42. var height = 500; // of camera frustum
  43. var r = 0.0;
  44. init();
  45. animate();
  46. initGui();
  47. // Init gui
  48. function initGui() {
  49. var gui = new dat.GUI();
  50. //var gui = gui.addFolder( "Material" );
  51. gui.add( settings, "metalness" ).min( 0 ).max( 1 ).onChange( function ( value ) {
  52. material.metalness = value;
  53. } );
  54. gui.add( settings, "roughness" ).min( 0 ).max( 1 ).onChange( function ( value ) {
  55. material.roughness = value;
  56. } );
  57. gui.add( settings, "aoMapIntensity" ).min( 0 ).max( 1 ).onChange( function ( value ) {
  58. material.aoMapIntensity = value;
  59. } );
  60. gui.add( settings, "ambientIntensity" ).min( 0 ).max( 1 ).onChange( function ( value ) {
  61. ambientLight.intensity = value;
  62. } );
  63. gui.add( settings, "envMapIntensity" ).min( 0 ).max( 3 ).onChange( function ( value ) {
  64. material.envMapIntensity = value;
  65. } );
  66. gui.add( settings, "displacementScale" ).min( 0 ).max( 3.0 ).onChange( function ( value ) {
  67. material.displacementScale = value;
  68. } );
  69. gui.add( settings, "normalScale" ).min( - 1 ).max( 1 ).onChange( function ( value ) {
  70. material.normalScale.set( 1, - 1 ).multiplyScalar( value );
  71. } );
  72. }
  73. function init() {
  74. var container = document.createElement( 'div' );
  75. document.body.appendChild( container );
  76. renderer = new THREE.WebGLRenderer();
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. renderer.gammaInput = true;
  81. renderer.gammaOutput = true;
  82. //
  83. scene = new THREE.Scene();
  84. var aspect = window.innerWidth / window.innerHeight;
  85. camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 );
  86. camera.position.z = 1500;
  87. scene.add( camera );
  88. controls = new THREE.OrbitControls( camera, renderer.domElement );
  89. controls.enableZoom = false;
  90. controls.enableDamping = true;
  91. // lights
  92. ambientLight = new THREE.AmbientLight( 0xffffff, settings.ambientIntensity );
  93. scene.add( ambientLight );
  94. pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  95. pointLight.position.z = 2500;
  96. scene.add( pointLight );
  97. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  98. camera.add( pointLight2 );
  99. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  100. pointLight3.position.x = - 1000;
  101. pointLight3.position.z = 1000;
  102. scene.add( pointLight3 );
  103. // env map
  104. var path = "textures/cube/SwedishRoyalCastle/";
  105. var format = '.jpg';
  106. var urls = [
  107. path + 'px' + format, path + 'nx' + format,
  108. path + 'py' + format, path + 'ny' + format,
  109. path + 'pz' + format, path + 'nz' + format
  110. ];
  111. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  112. // textures
  113. var textureLoader = new THREE.TextureLoader();
  114. var normalMap = textureLoader.load( "models/obj/ninja/normal.jpg" );
  115. var aoMap = textureLoader.load( "models/obj/ninja/ao.jpg" );
  116. var displacementMap = textureLoader.load( "models/obj/ninja/displacement.jpg" );
  117. // material
  118. material = new THREE.MeshStandardMaterial( {
  119. color: 0x888888,
  120. roughness: settings.roughness,
  121. metalness: settings.metalness,
  122. normalMap: normalMap,
  123. normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case?
  124. aoMap: aoMap,
  125. aoMapIntensity: 1,
  126. displacementMap: displacementMap,
  127. displacementScale: settings.displacementScale,
  128. displacementBias: - 0.428408, // from original model
  129. envMap: reflectionCube,
  130. envMapIntensity: settings.envMapIntensity,
  131. side: THREE.DoubleSide
  132. } );
  133. //
  134. var loader = new THREE.OBJLoader();
  135. loader.load( "models/obj/ninja/ninjaHead_Low.obj", function ( group ) {
  136. var geometry = group.children[ 0 ].geometry;
  137. geometry.attributes.uv2 = geometry.attributes.uv;
  138. geometry.center();
  139. mesh = new THREE.Mesh( geometry, material );
  140. mesh.scale.multiplyScalar( 25 );
  141. scene.add( mesh );
  142. } );
  143. //
  144. var description = "normal + ao" + ( renderer.capabilities.vertexTextures ? " + displacement + environment" : " + <strike>displacement</strike>" );
  145. document.getElementById( "description" ).innerHTML = description;
  146. document.getElementById( "vt" ).style.display = renderer.capabilities.vertexTextures ? "none" : "block";
  147. //
  148. stats = new Stats();
  149. container.appendChild( stats.dom );
  150. //
  151. window.addEventListener( 'resize', onWindowResize, false );
  152. }
  153. function onWindowResize() {
  154. var aspect = window.innerWidth / window.innerHeight;
  155. camera.left = - height * aspect;
  156. camera.right = height * aspect;
  157. camera.top = height;
  158. camera.bottom = - height;
  159. camera.updateProjectionMatrix();
  160. renderer.setSize( window.innerWidth, window.innerHeight );
  161. }
  162. //
  163. function animate() {
  164. requestAnimationFrame( animate );
  165. stats.begin();
  166. render();
  167. stats.end();
  168. }
  169. function render() {
  170. pointLight.position.x = 2500 * Math.cos( r );
  171. pointLight.position.z = 2500 * Math.sin( r );
  172. r += 0.01;
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>