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webgl_materials_grass.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="../build/three.js"></script>
  11. <script src="js/WebGL.js"></script>
  12. <script>
  13. if ( WEBGL.isWebGLAvailable() === false ) {
  14. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  15. }
  16. var camera, scene, renderer;
  17. init();
  18. animate();
  19. function init() {
  20. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  21. camera.position.set( 0, 75, 100 );
  22. scene = new THREE.Scene();
  23. scene.background = new THREE.Color( 0x003300 );
  24. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  25. var texture = new THREE.CanvasTexture( generateTexture() );
  26. for ( var i = 0; i < 15; i ++ ) {
  27. var material = new THREE.MeshBasicMaterial( {
  28. color: new THREE.Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ),
  29. map: texture,
  30. depthTest: false,
  31. depthWrite: false,
  32. transparent: true
  33. } );
  34. var mesh = new THREE.Mesh( geometry, material );
  35. mesh.position.y = i * 0.25;
  36. mesh.rotation.x = - Math.PI / 2;
  37. scene.add( mesh );
  38. }
  39. scene.children.reverse();
  40. renderer = new THREE.WebGLRenderer();
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. //
  45. window.addEventListener( 'resize', onWindowResize, false );
  46. }
  47. function onWindowResize() {
  48. camera.aspect = window.innerWidth / window.innerHeight;
  49. camera.updateProjectionMatrix();
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. }
  52. function generateTexture() {
  53. var canvas = document.createElement( 'canvas' );
  54. canvas.width = 512;
  55. canvas.height = 512;
  56. var context = canvas.getContext( '2d' );
  57. for ( var i = 0; i < 20000; i ++ ) {
  58. context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)';
  59. context.beginPath();
  60. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true );
  61. context.fill();
  62. }
  63. context.globalAlpha = 0.075;
  64. context.globalCompositeOperation = 'lighter';
  65. return canvas;
  66. }
  67. //
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. render();
  71. }
  72. function render() {
  73. var time = Date.now() / 6000;
  74. camera.position.x = 80 * Math.cos( time );
  75. camera.position.z = 80 * Math.sin( time );
  76. camera.lookAt( scene.position );
  77. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  78. var mesh = scene.children[ i ];
  79. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  80. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  81. }
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>