webgl_materials_modified.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/loaders/GLTFLoader.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var camera, scene, renderer, stats;
  24. var materialShader;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  29. camera.position.z = 1500;
  30. scene = new THREE.Scene();
  31. var material = new THREE.MeshNormalMaterial();
  32. material.onBeforeCompile = function ( shader ) {
  33. shader.uniforms.time = { value: 0 };
  34. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  35. shader.vertexShader = shader.vertexShader.replace(
  36. '#include <begin_vertex>',
  37. [
  38. 'float theta = sin( time + position.y ) / 2.0;',
  39. 'float c = cos( theta );',
  40. 'float s = sin( theta );',
  41. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  42. 'vec3 transformed = vec3( position ) * m;',
  43. 'vNormal = vNormal * m;'
  44. ].join( '\n' )
  45. );
  46. materialShader = shader;
  47. };
  48. var loader = new THREE.GLTFLoader();
  49. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  50. var mesh = new THREE.Mesh( gltf.scene.children[ 0 ].geometry, material );
  51. mesh.position.y = - 50;
  52. mesh.scale.setScalar( 100 );
  53. scene.add( mesh );
  54. } );
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  60. //
  61. stats = new Stats();
  62. document.body.appendChild( stats.dom );
  63. // EVENTS
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. //
  67. function onWindowResize() {
  68. var width = window.innerWidth;
  69. var height = window.innerHeight;
  70. camera.aspect = width / height;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( width, height );
  73. }
  74. //
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. if ( materialShader ) {
  82. materialShader.uniforms.time.value = performance.now() / 1000;
  83. }
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>