webgl_materials_parallaxmap.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parallax mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org">Three.js</a> parallax mapping <br />
  12. Oryginal shaders authors:
  13. <a href="http://sunandblackcat.com/tipFullView.php?topicid=28">Igor Dyhta</a>,
  14. <a href="http://mmikkelsen3d.blogspot.sk/2012/02/parallaxpoc-mapping-and-no-tangent.html">Morten S. Mikkelsen</a><br />
  15. Texture by <a href="http://agf81.deviantart.com/">AGF81</a>
  16. </div>
  17. <script src="../build/three.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script src="js/shaders/ParallaxShader.js"></script>
  23. <script>
  24. if ( WEBGL.isWebGLAvailable() === false ) {
  25. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  26. }
  27. var camera, scene, material, renderer, stats;
  28. var effectController = {
  29. 'mode': 'relief',
  30. 'scale': 0.005,
  31. 'minLayers': 20,
  32. 'maxLayers': 25
  33. };
  34. init();
  35. initGUI();
  36. animate();
  37. function init() {
  38. var container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  41. camera.position.z = 2;
  42. scene = new THREE.Scene();
  43. //
  44. var shader = THREE.ParallaxShader;
  45. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  46. var parameters = {
  47. fragmentShader: shader.fragmentShader,
  48. vertexShader: shader.vertexShader,
  49. uniforms: uniforms
  50. };
  51. //
  52. var textureLoader = new THREE.TextureLoader();
  53. material = new THREE.ShaderMaterial( parameters );
  54. material.map = textureLoader.load( 'textures/brick_diffuse.jpg' );
  55. material.bumpMap = textureLoader.load( 'textures/brick_bump.jpg' );
  56. material.map.anisotropy = 4;
  57. material.bumpMap.anisotropy = 4;
  58. uniforms[ 'map' ].value = material.map;
  59. uniforms[ 'bumpMap' ].value = material.bumpMap;
  60. //
  61. var geometry = new THREE.BoxBufferGeometry( 1.0, 1.0, 1.0 );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. //
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container.appendChild( renderer.domElement );
  69. renderer.gammaInput = true;
  70. renderer.gammaOutput = true;
  71. //
  72. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  73. //
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function guiChanged() {
  80. var uniforms = material.uniforms;
  81. uniforms[ 'parallaxScale' ].value = - 1.0 * effectController.scale;
  82. uniforms[ 'parallaxMinLayers' ].value = effectController.minLayers;
  83. uniforms[ 'parallaxMaxLayers' ].value = effectController.maxLayers;
  84. material.defines = {};
  85. material.defines[ THREE.ParallaxShader.modes[ effectController.mode ] ] = '';
  86. material.needsUpdate = true;
  87. }
  88. function initGUI() {
  89. var gui = new dat.GUI();
  90. gui.add( effectController, 'mode', Object.keys( THREE.ParallaxShader.modes ) ).onChange( guiChanged );
  91. gui.add( effectController, 'scale', 0.0, 0.01, 0.001 ).onChange( guiChanged );
  92. gui.add( effectController, 'minLayers', 1.0, 30, 1 ).onChange( guiChanged );
  93. gui.add( effectController, 'maxLayers', 1.0, 30, 1 ).onChange( guiChanged );
  94. guiChanged();
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>