webgl_materials_standard.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/TrackballControls.js"></script>
  16. <script src="js/loaders/OBJLoader.js"></script>
  17. <script src="js/pmrem/PMREMGenerator.js"></script>
  18. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  19. <script src="js/WebGL.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. if ( WEBGL.isWebGLAvailable() === false ) {
  23. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  24. }
  25. var statsEnabled = true;
  26. var container, stats;
  27. var camera, scene, renderer, controls;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. container.appendChild( renderer.domElement );
  37. renderer.gammaInput = true;
  38. renderer.gammaOutput = true;
  39. renderer.toneMapping = THREE.ReinhardToneMapping;
  40. renderer.toneMappingExposure = 3;
  41. //
  42. scene = new THREE.Scene();
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  44. camera.position.z = 2;
  45. controls = new THREE.TrackballControls( camera, renderer.domElement );
  46. //
  47. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  48. //
  49. var material = new THREE.MeshStandardMaterial();
  50. new THREE.OBJLoader()
  51. .setPath( 'models/obj/cerberus/' )
  52. .load( 'Cerberus.obj', function ( group ) {
  53. var loader = new THREE.TextureLoader()
  54. .setPath( 'models/obj/cerberus/' );
  55. material.roughness = 1; // attenuates roughnessMap
  56. material.metalness = 1; // attenuates metalnessMap
  57. material.map = loader.load( 'Cerberus_A.jpg' );
  58. // roughness is in G channel, metalness is in B channel
  59. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  60. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  61. material.map.wrapS = THREE.RepeatWrapping;
  62. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  63. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  64. material.normalMap.wrapS = THREE.RepeatWrapping;
  65. group.traverse( function ( child ) {
  66. if ( child instanceof THREE.Mesh ) {
  67. child.material = material;
  68. }
  69. } );
  70. group.position.x = - 0.45;
  71. group.rotation.y = - Math.PI / 2;
  72. scene.add( group );
  73. } );
  74. new THREE.CubeTextureLoader().setPath( './textures/cube/pisaRGBM16/' )
  75. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( rgbmCubeMap ) {
  76. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  77. rgbmCubeMap.format = THREE.RGBAFormat;
  78. var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
  79. pmremGenerator.update( renderer );
  80. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  81. pmremCubeUVPacker.update( renderer );
  82. var rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  83. material.envMap = rgbmCubeRenderTarget.texture;
  84. material.needsUpdate = true; // is this needed?
  85. rgbmCubeMap.magFilter = THREE.LinearFilter;
  86. rgbmCubeMap.needsUpdate = true;
  87. scene.background = rgbmCubeMap;
  88. pmremGenerator.dispose();
  89. pmremCubeUVPacker.dispose();
  90. } );
  91. //
  92. if ( statsEnabled ) {
  93. stats = new Stats();
  94. container.appendChild( stats.dom );
  95. }
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. //
  99. function onWindowResize() {
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. controls.update();
  108. renderer.render( scene, camera );
  109. if ( statsEnabled ) stats.update();
  110. }
  111. </script>
  112. </body>
  113. </html>