webgl_materials_texture_partialupdate.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - texture - partial update</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script src="../build/three.js"></script>
  9. <script src="js/WebGL.js"></script>
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - partial texture update <br/>
  14. replace parts of an existing texture with all data of another texture
  15. </div>
  16. <script>
  17. if ( WEBGL.isWebGLAvailable() === false ) {
  18. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  19. }
  20. var camera, scene, renderer, clock, dataTexture, diffuseMap;
  21. init();
  22. function init() {
  23. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
  24. camera.position.z = 2;
  25. scene = new THREE.Scene();
  26. clock = new THREE.Clock();
  27. var loader = new THREE.TextureLoader();
  28. diffuseMap = loader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', animate );
  29. diffuseMap.minFilter = THREE.LinearFilter;
  30. diffuseMap.generateMipmaps = false;
  31. var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
  32. var material = new THREE.MeshBasicMaterial( { map: diffuseMap } );
  33. var mesh = new THREE.Mesh( geometry, material );
  34. scene.add( mesh );
  35. //
  36. var width = 32;
  37. var height = 32;
  38. var data = new Uint8Array( width * height * 3 );
  39. dataTexture = new THREE.DataTexture( data, width, height, THREE.RGBFormat );
  40. //
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. //
  46. window.addEventListener( 'resize', onWindowResize, false );
  47. }
  48. function onWindowResize() {
  49. camera.aspect = window.innerWidth / window.innerHeight;
  50. camera.updateProjectionMatrix();
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. }
  53. var last = 0;
  54. var position = new THREE.Vector2();
  55. function animate() {
  56. requestAnimationFrame( animate );
  57. var elapsedTime = clock.getElapsedTime();
  58. if ( elapsedTime - last > 0.1 ) {
  59. last = elapsedTime;
  60. position.x = ( 32 * THREE.Math.randInt( 1, 16 ) ) - 32;
  61. position.y = ( 32 * THREE.Math.randInt( 1, 16 ) ) - 32;
  62. // generate new color data
  63. updateDataTexture( dataTexture );
  64. // perform copy from src to dest texture to a random position
  65. renderer.copyTextureToTexture( position, dataTexture, diffuseMap );
  66. }
  67. renderer.render( scene, camera );
  68. }
  69. var color = new THREE.Color();
  70. function updateDataTexture( texture ) {
  71. var size = texture.image.width * texture.image.height;
  72. var data = texture.image.data;
  73. // generate a random color and update texture data
  74. color.setHex( Math.random() * 0xffffff );
  75. var r = Math.floor( color.r * 255 );
  76. var g = Math.floor( color.g * 255 );
  77. var b = Math.floor( color.b * 255 );
  78. for ( var i = 0; i < size; i ++ ) {
  79. var stride = i * 3;
  80. data[ stride ] = r;
  81. data[ stride + 1 ] = g;
  82. data[ stride + 2 ] = b;
  83. }
  84. }
  85. </script>
  86. </body>
  87. </html>