webgl_materials_texture_rotation.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - texture - rotation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - texture rotation
  12. </div>
  13. <script src="../build/three.js"></script>
  14. <script src="js/controls/OrbitControls.js"></script>
  15. <script src="js/libs/dat.gui.min.js"></script>
  16. <script src="js/WebGL.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var mesh, renderer, scene, camera;
  22. var gui;
  23. var API = {
  24. offsetX: 0,
  25. offsetY: 0,
  26. repeatX: 0.25,
  27. repeatY: 0.25,
  28. rotation: Math.PI / 4, // positive is counter-clockwise
  29. centerX: 0.5,
  30. centerY: 0.5
  31. };
  32. init();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.set( 10, 15, 25 );
  41. scene.add( camera );
  42. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render );
  44. controls.minDistance = 20;
  45. controls.maxDistance = 50;
  46. controls.maxPolarAngle = Math.PI / 2;
  47. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  48. new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg', function ( texture ) {
  49. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  50. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  51. //texture.matrixAutoUpdate = false; // default true; set to false to update texture.matrix manually
  52. var material = new THREE.MeshBasicMaterial( { map: texture } );
  53. mesh = new THREE.Mesh( geometry, material );
  54. scene.add( mesh );
  55. updateUvTransform();
  56. initGui();
  57. render();
  58. } );
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function render() {
  62. renderer.render( scene, camera );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. render();
  69. }
  70. function updateUvTransform() {
  71. var texture = mesh.material.map;
  72. if ( texture.matrixAutoUpdate === true ) {
  73. texture.offset.set( API.offsetX, API.offsetY );
  74. texture.repeat.set( API.repeatX, API.repeatY );
  75. texture.center.set( API.centerX, API.centerY );
  76. texture.rotation = API.rotation; // rotation is around [ 0.5, 0.5 ]
  77. } else {
  78. // one way...
  79. //texture.matrix.setUvTransform( API.offsetX, API.offsetY, API.repeatX, API.repeatY, API.rotation, API.centerX, API.centerY );
  80. // another way...
  81. texture.matrix
  82. .identity()
  83. .translate( - API.centerX, - API.centerY )
  84. .rotate( API.rotation ) // I don't understand how rotation can preceed scale, but it seems to be required...
  85. .scale( API.repeatX, API.repeatY )
  86. .translate( API.centerX, API.centerY )
  87. .translate( API.offsetX, API.offsetY );
  88. }
  89. render();
  90. }
  91. function initGui() {
  92. gui = new dat.GUI();
  93. gui.add( API, 'offsetX', 0.0, 1.0 ).name( 'offset.x' ).onChange( updateUvTransform );
  94. gui.add( API, 'offsetY', 0.0, 1.0 ).name( 'offset.y' ).onChange( updateUvTransform );
  95. gui.add( API, 'repeatX', 0.25, 2.0 ).name( 'repeat.x' ).onChange( updateUvTransform );
  96. gui.add( API, 'repeatY', 0.25, 2.0 ).name( 'repeat.y' ).onChange( updateUvTransform );
  97. gui.add( API, 'rotation', - 2.0, 2.0 ).name( 'rotation' ).onChange( updateUvTransform );
  98. gui.add( API, 'centerX', 0.0, 1.0 ).name( 'center.x' ).onChange( updateUvTransform );
  99. gui.add( API, 'centerY', 0.0, 1.0 ).name( 'center.y' ).onChange( updateUvTransform );
  100. }
  101. </script>
  102. </body>
  103. </html>