webgl_materials_translucency.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Fast subsurface scattering in Blinn-Phong shading demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  12. <br/>Fast subsurface scattering in Blinn-Phong shading demo<br/>
  13. [Thanks for the art support from <a href="https://github.com/shaochun" target="_blank" rel="noopener">Shaochun Lin</a>]
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/controls/OrbitControls.js"></script>
  17. <script src="js/WebGL.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script src="js/loaders/FBXLoader.js"></script>
  21. <script src="js/ShaderTranslucent.js"></script>
  22. <script>
  23. if ( WEBGL.isWebGLAvailable() === false ) {
  24. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  25. }
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var model;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  35. camera.position.set( 0.0, 300, 400 * 4 );
  36. scene = new THREE.Scene();
  37. // Lights
  38. scene.add( new THREE.AmbientLight( 0x888888 ) );
  39. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.03 );
  40. directionalLight.position.set( 0.0, 0.5, 0.5 ).normalize();
  41. scene.add( directionalLight );
  42. var pointLight1 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888888 } ) );
  43. pointLight1.add( new THREE.PointLight( 0x888888, 7.0, 300 ) );
  44. scene.add( pointLight1 );
  45. pointLight1.position.x = 0;
  46. pointLight1.position.y = - 50;
  47. pointLight1.position.z = 350;
  48. var pointLight2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888800 } ) );
  49. pointLight2.add( new THREE.PointLight( 0x888800, 1.0, 500 ) );
  50. scene.add( pointLight2 );
  51. pointLight2.position.x = - 100;
  52. pointLight2.position.y = 20;
  53. pointLight2.position.z = - 260;
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. renderer.gammaInput = true;
  59. renderer.gammaOutput = true;
  60. //
  61. stats = new Stats();
  62. container.appendChild( stats.dom );
  63. var controls = new THREE.OrbitControls( camera, container );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. initMaterial();
  66. }
  67. function initMaterial() {
  68. var loader = new THREE.TextureLoader();
  69. var imgTexture = loader.load( 'models/fbx/white.jpg' );
  70. var thicknessTexture = loader.load( 'models/fbx/bunny_thickness.jpg' );
  71. imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
  72. var shader = new THREE.TranslucentShader();
  73. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  74. uniforms[ 'map' ].value = imgTexture;
  75. uniforms[ 'diffuse' ].value = new THREE.Vector3( 1.0, 0.2, 0.2 );
  76. uniforms[ 'shininess' ].value = 500;
  77. uniforms[ 'thicknessMap' ].value = thicknessTexture;
  78. uniforms[ 'thicknessColor' ].value = new THREE.Vector3( 0.5, 0.3, 0.0 );
  79. uniforms[ 'thicknessDistortion' ].value = 0.1;
  80. uniforms[ 'thicknessAmbient' ].value = 0.4;
  81. uniforms[ 'thicknessAttenuation' ].value = 0.8;
  82. uniforms[ 'thicknessPower' ].value = 2.0;
  83. uniforms[ 'thicknessScale' ].value = 16.0;
  84. var material = new THREE.ShaderMaterial( {
  85. uniforms: uniforms,
  86. vertexShader: shader.vertexShader,
  87. fragmentShader: shader.fragmentShader,
  88. lights: true
  89. } );
  90. material.extensions.derivatives = true;
  91. // LOADER
  92. var loader = new THREE.FBXLoader();
  93. loader.load( 'models/fbx/stanford-bunny.fbx', function ( object ) {
  94. model = object.children[ 0 ];
  95. model.position.set( 0, 0, 10 );
  96. model.scale.setScalar( 1 );
  97. model.material = material;
  98. scene.add( model );
  99. } );
  100. initGUI( uniforms );
  101. }
  102. function initGUI( uniforms ) {
  103. var gui = new dat.GUI();
  104. var ThicknessControls = function () {
  105. this.distoration = uniforms[ 'thicknessDistortion' ].value;
  106. this.ambient = uniforms[ 'thicknessAmbient' ].value;
  107. this.attenuation = uniforms[ 'thicknessAttenuation' ].value;
  108. this.power = uniforms[ 'thicknessPower' ].value;
  109. this.scale = uniforms[ 'thicknessScale' ].value;
  110. };
  111. var thicknessControls = new ThicknessControls();
  112. var thicknessFolder = gui.addFolder( 'Thickness Control' );
  113. thicknessFolder.add( thicknessControls, 'distoration' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( function () {
  114. uniforms[ 'thicknessDistortion' ].value = thicknessControls.distoration;
  115. } );
  116. thicknessFolder.add( thicknessControls, 'ambient' ).min( 0.01 ).max( 5.0 ).step( 0.05 ).onChange( function () {
  117. uniforms[ 'thicknessAmbient' ].value = thicknessControls.ambient;
  118. } );
  119. thicknessFolder.add( thicknessControls, 'attenuation' ).min( 0.01 ).max( 5.0 ).step( 0.05 ).onChange( function () {
  120. uniforms[ 'thicknessAttenuation' ].value = thicknessControls.attenuation;
  121. } );
  122. thicknessFolder.add( thicknessControls, 'power' ).min( 0.01 ).max( 16.0 ).step( 0.1 ).onChange( function () {
  123. uniforms[ 'thicknessPower' ].value = thicknessControls.power;
  124. } );
  125. thicknessFolder.add( thicknessControls, 'scale' ).min( 0.01 ).max( 50.0 ).step( 0.1 ).onChange( function () {
  126. uniforms[ 'thicknessScale' ].value = thicknessControls.scale;
  127. } );
  128. thicknessFolder.open();
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. }
  135. //
  136. function animate() {
  137. requestAnimationFrame( animate );
  138. render();
  139. stats.update();
  140. }
  141. function render() {
  142. if ( model ) model.rotation.y = performance.now() / 5000;
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>