webgl_materials_transparency.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/controls/OrbitControls.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script src="js/libs/stats.min.js"></script>
  16. <script src="js/libs/dat.gui.min.js"></script>
  17. <script>
  18. if ( WEBGL.isWebGLAvailable() === false ) {
  19. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  20. }
  21. var params = { opacity: 0.25 };
  22. var container, stats;
  23. var camera, scene, renderer, controls;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.set( 0.0, 40, 40 * 3.5 );
  31. scene = new THREE.Scene();
  32. //
  33. var geometry = new THREE.SphereBufferGeometry( 18, 30, 30 );
  34. var material1 = new THREE.MeshStandardMaterial( {
  35. opacity: params.opacity,
  36. transparent: true
  37. } );
  38. var material2 = new THREE.MeshStandardMaterial( {
  39. opacity: params.opacity,
  40. premultipliedAlpha: true,
  41. transparent: true
  42. } );
  43. var textureLoader = new THREE.TextureLoader();
  44. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  45. map.anisotropy = 8;
  46. material1.map = map;
  47. material1.needsUpdate = true;
  48. material2.map = map;
  49. material2.needsUpdate = true;
  50. } );
  51. var textureLoader = new THREE.TextureLoader();
  52. textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
  53. map.anisotropy = 8;
  54. material1.roughnessMap = map;
  55. material1.needsUpdate = true;
  56. material2.roughnessMap = map;
  57. material2.needsUpdate = true;
  58. } );
  59. var mesh = new THREE.Mesh( geometry, material1 );
  60. mesh.position.x = - 25.0;
  61. scene.add( mesh );
  62. var mesh = new THREE.Mesh( geometry, material2 );
  63. mesh.position.x = 25.0;
  64. scene.add( mesh );
  65. //
  66. var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
  67. var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
  68. var mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.y = - 50;
  70. mesh.rotation.x = - Math.PI * 0.5;
  71. scene.add( mesh );
  72. // Lights
  73. var spotLight = new THREE.SpotLight( 0xff8888 );
  74. spotLight.position.set( 100, 200, 100 );
  75. spotLight.angle = Math.PI / 6;
  76. spotLight.penumbra = 0.9;
  77. scene.add( spotLight );
  78. var spotLight = new THREE.SpotLight( 0x8888ff );
  79. spotLight.position.set( - 100, - 200, - 100 );
  80. spotLight.angle = Math.PI / 6;
  81. spotLight.penumbra = 0.9;
  82. scene.add( spotLight );
  83. //
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.shadowMap.enabled = true;
  88. container.appendChild( renderer.domElement );
  89. renderer.gammaInput = true;
  90. renderer.gammaOutput = true;
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. controls = new THREE.OrbitControls( camera, renderer.domElement );
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. var gui = new dat.GUI();
  96. gui.add( params, 'opacity', 0, 1 ).onChange( function () {
  97. material1.opacity = params.opacity;
  98. material2.opacity = params.opacity;
  99. } );
  100. gui.open();
  101. }
  102. function onWindowResize() {
  103. var width = window.innerWidth;
  104. var height = window.innerHeight;
  105. camera.aspect = width / height;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( width, height );
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. stats.begin();
  113. render();
  114. stats.end();
  115. }
  116. function render() {
  117. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  118. var object = scene.children[ i ];
  119. if ( object.geometry instanceof THREE.SphereBufferGeometry ) {
  120. object.rotation.x = performance.now() * 0.0002;
  121. object.rotation.y = - performance.now() * 0.0002;
  122. }
  123. }
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>